- Fix: UB cannot be compiled

- Fixed a few compiler warnings

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8176 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-04-24 19:59:25 +00:00
parent 38814f5ee3
commit bd59b2fcba
16 changed files with 31 additions and 45 deletions
+5 -6
View File
@@ -4361,7 +4361,6 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
void INVRenderSteeringWheel( UINT32 uiBuffer, UINT32 uiSteeringWheelIndex, SOLDIERTYPE *pSoldier, INT16 sX, INT16 sY, INT16 sWidth, INT16 sHeight, UINT8 fDirtyLevel )
{
SOLDIERTYPE *pVehicle = NULL;
UINT32 usHeight, usWidth;
INT16 sNewY, sNewX;
static CHAR16 pStr[ 100 ], pStr2[ 100 ];
@@ -7585,16 +7584,16 @@ void RenderItemDescriptionBox( )
{
if ( !Weapon[gpComparedItemDescObject->usItem].NoSemiAuto )
{
UINT8 ubComparedAttackAPs = BaseAPsToShootOrStab( APBPConstants[DEFAULT_APS], APBPConstants[DEFAULT_AIMSKILL], gpComparedItemDescObject, NULL );
if( ubComparedAttackAPs > ubAttackAPs )
INT16 sComparedAttackAPs = BaseAPsToShootOrStab( APBPConstants[DEFAULT_APS], APBPConstants[DEFAULT_AIMSKILL], gpComparedItemDescObject, NULL );
if ( sComparedAttackAPs > ubAttackAPs )
{
SetFontForeground( ITEMDESC_FONTNEGATIVE );
swprintf( pStr, L"+%2d", ubComparedAttackAPs - ubAttackAPs );
swprintf( pStr, L"+%2d", sComparedAttackAPs - ubAttackAPs );
}
else if( ubComparedAttackAPs < ubAttackAPs )
else if ( sComparedAttackAPs < ubAttackAPs )
{
SetFontForeground( ITEMDESC_FONTPOSITIVE );
swprintf( pStr, L"%2d", ubComparedAttackAPs - ubAttackAPs );
swprintf( pStr, L"%2d", sComparedAttackAPs - ubAttackAPs );
}
else
swprintf( pStr, L"=");