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- enabled town names in cities.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@597 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-1
@@ -3,6 +3,7 @@
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#include "items.h"
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#include "types.h"
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#include "mapscreen.h"
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#define STRING_LENGTH 255
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@@ -26,7 +27,7 @@ extern STR16 pLongAttributeStrings[];
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extern STR16 pContractStrings[];
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extern STR16 pAssignmentStrings[];
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extern STR16 pConditionStrings[];
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extern STR16 pTownNames[];
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extern CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT]; // Lesh: look mapscreen.h for definitions
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extern STR16 pPersonnelScreenStrings[];
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extern STR16 pPersonnelTitle[];
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extern STR16 pUpperLeftMapScreenStrings[];
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@@ -290,7 +290,7 @@ UINT16 Message[][STRING_LENGTH] =
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// the names of the towns in the game
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STR16 pTownNames[] =
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CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
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{
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L"",
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L"Omerta",
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@@ -305,7 +305,7 @@ UINT16 Message[][STRING_LENGTH] =
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// the names of the towns in the game
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STR16 pTownNames[] =
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CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
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{
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L"",
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L"Omerta",
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@@ -296,7 +296,7 @@ UINT16 Message[][STRING_LENGTH] =
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// the names of the towns in the game
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STR16 pTownNames[] =
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CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
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{
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L"",
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L"Omerta",
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@@ -295,7 +295,7 @@ UINT16 Message[][STRING_LENGTH] =
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L"kein Einzelschuss",
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};
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STR16 pTownNames[] =
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CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
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{
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L"",
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L"Omerta",
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@@ -289,7 +289,7 @@ UINT16 Message[][STRING_LENGTH] =
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// the names of the towns in the game
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STR16 pTownNames[] =
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CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
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{
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L"",
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L"Omerta",
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@@ -290,7 +290,7 @@ UINT16 Message[][STRING_LENGTH] =
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// the names of the towns in the game
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STR16 pTownNames[] =
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CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
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{
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L"",
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L"Omerta",
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@@ -297,7 +297,7 @@ UINT16 Message[][STRING_LENGTH] =
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// the names of the towns in the game
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STR16 pTownNames[] =
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CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
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{
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L"",
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L"Îìåðòà",
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