- enabled town names in cities.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@597 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Lesh
2006-10-09 18:52:11 +00:00
parent 94e4f56768
commit bd7e2c5b8f
11 changed files with 28 additions and 11 deletions
+2 -1
View File
@@ -3,6 +3,7 @@
#include "items.h"
#include "types.h"
#include "mapscreen.h"
#define STRING_LENGTH 255
@@ -26,7 +27,7 @@ extern STR16 pLongAttributeStrings[];
extern STR16 pContractStrings[];
extern STR16 pAssignmentStrings[];
extern STR16 pConditionStrings[];
extern STR16 pTownNames[];
extern CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT]; // Lesh: look mapscreen.h for definitions
extern STR16 pPersonnelScreenStrings[];
extern STR16 pPersonnelTitle[];
extern STR16 pUpperLeftMapScreenStrings[];
+1 -1
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@@ -290,7 +290,7 @@ UINT16 Message[][STRING_LENGTH] =
// the names of the towns in the game
STR16 pTownNames[] =
CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
{
L"",
L"Omerta",
+1 -1
View File
@@ -305,7 +305,7 @@ UINT16 Message[][STRING_LENGTH] =
// the names of the towns in the game
STR16 pTownNames[] =
CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
{
L"",
L"Omerta",
+1 -1
View File
@@ -296,7 +296,7 @@ UINT16 Message[][STRING_LENGTH] =
// the names of the towns in the game
STR16 pTownNames[] =
CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
{
L"",
L"Omerta",
+1 -1
View File
@@ -295,7 +295,7 @@ UINT16 Message[][STRING_LENGTH] =
L"kein Einzelschuss",
};
STR16 pTownNames[] =
CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
{
L"",
L"Omerta",
+1 -1
View File
@@ -289,7 +289,7 @@ UINT16 Message[][STRING_LENGTH] =
// the names of the towns in the game
STR16 pTownNames[] =
CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
{
L"",
L"Omerta",
+1 -1
View File
@@ -290,7 +290,7 @@ UINT16 Message[][STRING_LENGTH] =
// the names of the towns in the game
STR16 pTownNames[] =
CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
{
L"",
L"Omerta",
+1 -1
View File
@@ -297,7 +297,7 @@ UINT16 Message[][STRING_LENGTH] =
// the names of the towns in the game
STR16 pTownNames[] =
CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
{
L"",
L"Îìåðòà",