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Migrate +AI features
* Drink canteen * Jump through window * Use explosives * Use wirecutters
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@@ -456,7 +456,7 @@ INT16 ArmourVersusFirePercent( SOLDIERTYPE * pSoldier );
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extern BOOLEAN FireWeapon( SOLDIERTYPE *pSoldier , INT32 sTargetGridNo );
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extern void WeaponHit( SoldierID usSoldierID, UINT16 usWeaponIndex, INT16 sDamage, INT16 sBreathLoss, UINT16 usDirection, INT16 sXPos, INT16 sYPos, INT16 sZPos, INT16 sRange, SoldierID ubAttackerID, BOOLEAN fHit, UINT8 ubSpecial, UINT8 ubHitLocation );
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extern void StructureHit( INT32 iBullet, UINT16 usWeaponIndex, INT16 bWeaponStatus, SoldierID ubAttackerID, UINT16 sXPos, INT16 sYPos, INT16 sZPos, UINT16 usStructureID, INT32 iImpact, BOOLEAN fStopped );
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extern void WindowHit( INT32 sGridNo, UINT16 usStructureID, BOOLEAN fBlowWindowSouth, BOOLEAN fLargeForce );
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void WindowHit(INT32 sGridNo, UINT16 usStructureID, BOOLEAN fBlowWindowSouth, BOOLEAN fLargeForce, BOOLEAN fSound = TRUE);
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// HEADROCK HAM 5.1: Moved to Bullets.h
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extern BOOLEAN InRange( SOLDIERTYPE *pSoldier, INT32 sGridNo );
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extern void ShotMiss( SoldierID ubAttackerID, INT32 iBullet );
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