- Fix: negative values for ExplosionSoundID or AltExplosionSoundID in ExplosionData.xml cause a game crash, even though negative values are intended

- armed vehicles always get the 'mounted' bonus for their guns
- removed unused code
- increased ASD starting resources

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8115 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-21 20:07:56 +00:00
parent 9e97538d89
commit be346d07ef
9 changed files with 37 additions and 95 deletions
+2 -2
View File
@@ -100,11 +100,11 @@ std::vector<ENEMY_HELI> gEnemyHeliVector;
void InitASD( )
{
gASDResource[ASD_MONEY] = 100000;
gASDResource[ASD_MONEY] = 200000;
gASDResource[ASD_FUEL] = 0;
gASDResource[ASD_HELI] = 0;
gASDResource[ASD_JEEP] = 2;
gASDResource[ASD_TANK] = 0;
gASDResource[ASD_TANK] = 2;
gASDResource_Ordered[ASD_MONEY] = 0;
gASDResource_Ordered[ASD_FUEL] = 0;