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- Fix: negative values for ExplosionSoundID or AltExplosionSoundID in ExplosionData.xml cause a game crash, even though negative values are intended
- armed vehicles always get the 'mounted' bonus for their guns - removed unused code - increased ASD starting resources git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8115 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -119,12 +119,12 @@ explosionDataEndElementHandle(void *userData, const XML_Char *name)
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else if(strcmp(name, "ExplosionSoundID") == 0)
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{
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pData->curElement = ELEMENT;
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pData->expData.uiExplosionSoundID = (UINT32) strtoul(pData->szCharData, NULL, 0);
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pData->expData.sExplosionSoundID = (INT32) strtoul(pData->szCharData, NULL, 0);
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}
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else if(strcmp(name, "AltExplosionSoundID") == 0)
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{
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pData->curElement = ELEMENT;
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pData->expData.uiAltExplosionSoundID = (UINT32) strtoul(pData->szCharData, NULL, 0);
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pData->expData.sAltExplosionSoundID = (INT32)strtoul( pData->szCharData, NULL, 0 );
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}
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else if(strcmp(name, "BlastFilename") == 0)
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{
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@@ -230,8 +230,8 @@ BOOLEAN WriteExplosionDataStats()
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FilePrintf(hFile,"\t\t<TransKeyFrame>%d</TransKeyFrame>\r\n", gExpAniData[cnt].ubTransKeyFrame);
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FilePrintf(hFile,"\t\t<DamageKeyFrame>%d</DamageKeyFrame>\r\n", gExpAniData[cnt].ubDamageKeyFrame);
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FilePrintf(hFile,"\t\t<ExplosionSoundID>%d</ExplosionSoundID>\r\n", gExpAniData[cnt].uiExplosionSoundID);
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FilePrintf(hFile,"\t\t<AltExplosionSoundID>%d</AltExplosionSoundID>\r\n", gExpAniData[cnt].uiAltExplosionSoundID);
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FilePrintf(hFile,"\t\t<ExplosionSoundID>%d</ExplosionSoundID>\r\n", gExpAniData[cnt].sExplosionSoundID );
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FilePrintf(hFile,"\t\t<AltExplosionSoundID>%d</AltExplosionSoundID>\r\n", gExpAniData[cnt].sAltExplosionSoundID );
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FilePrintf(hFile,"\t\t<BlastFilename>%s</BlastFilename>\r\n", gExpAniData[cnt].zBlastFilename);
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FilePrintf(hFile,"\t\t<BlastSpeed>%d</BlastSpeed>\r\n", gExpAniData[cnt].sBlastSpeed);
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