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- Fix: messagebox flagmask is UINT32, not UINT16 or UINT8
- added flag to display messagebox buttons horizontally instead of vertically git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8661 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -489,7 +489,7 @@ void EnableTeamInfoPanels( void );
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void ActivateSoldierPopup( SOLDIERTYPE *pSoldier, UINT8 ubPopupType, INT16 xp, INT16 yp );
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// do mapscreen message box
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INT32 DoMapMessageBox( UINT8 ubStyle, STR16 zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback );
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INT32 DoMapMessageBox( UINT8 ubStyle, STR16 zString, UINT32 uiExitScreen, UINT32 usFlags, MSGBOX_CALLBACK ReturnCallback );
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// hop up one leve,l int he map screen level interface
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void GoUpOneLevelInMap( void );
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