- Fix: messagebox flagmask is UINT32, not UINT16 or UINT8

- added flag to display messagebox buttons horizontally instead of vertically

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8661 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-02-10 14:03:28 +00:00
parent a97425a321
commit be7005c3f8
13 changed files with 53 additions and 35 deletions
+5 -5
View File
@@ -4222,15 +4222,15 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
switch( gGameOptions.ubIronManMode )
{
case 2:
DoMapMessageBox( MSG_BOX_BASIC_STYLE, zNewTacticalMessages[ TCTL_MSG__SOFT_IRON_MAN_CANT_SAVE_NOW ], GAME_SCREEN, ( UINT8 )MSG_BOX_FLAG_OK, NULL );
DoMapMessageBox( MSG_BOX_BASIC_STYLE, zNewTacticalMessages[ TCTL_MSG__SOFT_IRON_MAN_CANT_SAVE_NOW ], GAME_SCREEN, MSG_BOX_FLAG_OK, NULL );
break;
case 3:
CHAR16 zTemp[320];
swprintf( zTemp, zNewTacticalMessages[ TCTL_MSG__EXTREME_IRON_MAN_CANT_SAVE_NOW ], gGameExternalOptions.ubExtremeIronManSavingHour);
DoMapMessageBox( MSG_BOX_BASIC_STYLE, zTemp, GAME_SCREEN, ( UINT8 )MSG_BOX_FLAG_OK, NULL );
DoMapMessageBox( MSG_BOX_BASIC_STYLE, zTemp, GAME_SCREEN, MSG_BOX_FLAG_OK, NULL );
break;
default:
DoMessageBox( MSG_BOX_BASIC_STYLE, zNewTacticalMessages[ TCTL_MSG__IRON_MAN_CANT_SAVE_NOW ], GAME_SCREEN, ( UINT8 )MSG_BOX_FLAG_OK, NULL, NULL );
DoMessageBox( MSG_BOX_BASIC_STYLE, zNewTacticalMessages[ TCTL_MSG__IRON_MAN_CANT_SAVE_NOW ], GAME_SCREEN, MSG_BOX_FLAG_OK, NULL, NULL );
break;
}
}
@@ -8722,7 +8722,7 @@ INT32 InvItemType( UINT16 usItem )
return INV_ITEM_TYPE_FIRSTAID;
if( Item[ usItem ].usItemClass == IC_BLADE )
return INV_ITEM_TYPE_MELEE;
if( Item[ usItem ].usItemClass == IC_PUNCH && !(Item[ usItem ].usItemFlag & TASER) )
if( Item[ usItem ].usItemClass == IC_PUNCH && !HasItemFlag( usItem, TASER ) )
return INV_ITEM_TYPE_HTH;
if( HasItemFlag( usItem, HANDCUFFS ) )
//if( Item[ usItem ].usItemClass == IC_MISC && Item[ usItem ].usItemFlag & HANDCUFFS )
@@ -8730,7 +8730,7 @@ INT32 InvItemType( UINT16 usItem )
//Item[ uiItem ].usSpotting
if( Item[ usItem ].usItemClass == IC_MISC && Item[ usItem ].dayvisionrangebonus )
return INV_ITEM_TYPE_BINOCULARS;
if( Item[ usItem ].usItemFlag & TASER )
if( HasItemFlag( usItem, TASER ) )
return INV_ITEM_TYPE_TASER;
if( Item[ usItem ].usItemClass == IC_GUN && !Item[ usItem ].twohanded && Weapon[Item[ usItem ].ubClassIndex].ubWeaponType <= GUN_SMG )
return INV_ITEM_TYPE_SIDEARM;