From becae223cdde569b7506133480cafae48e093f73 Mon Sep 17 00:00:00 2001 From: Asdow <20314541+Asdow@users.noreply.github.com> Date: Sat, 9 Aug 2025 11:40:29 +0300 Subject: [PATCH] Remove default value text --- gamedir/Data-1.13/Ja2_Options.INI | 12 ++++++------ gamedir/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini | 12 ++++++------ .../Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI | 12 ++++++------ gamedir/Data/Ja2_Options.INI | 12 ++++++------ 4 files changed, 24 insertions(+), 24 deletions(-) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index cd049af23..6e991ec52 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -83,22 +83,22 @@ ; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100. ;------------------------------------------------------------------------------------------------------------------------------ -; Player mercs, valid values 16 through 254, default is 24 +; Player mercs, valid values 16 through 254 MAX_NUMBER_PLAYER_MERCS = 40 -; Player vehicles, valid values 2 through 6, default is 2 +; Player vehicles, valid values 2 through 6 MAX_NUMBER_PLAYER_VEHICLES = 2 ;------------------------------------------------------------------------------------------------------------------------------ ; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode. ;------------------------------------------------------------------------------------------------------------------------------ -; Enemies (i.e., soldiers), valid values 16 through 256, default is 32 +; Enemies (i.e., soldiers), valid values 16 through 256 MAX_NUMBER_ENEMIES_IN_TACTICAL = 64 -; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32 +; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256 MAX_NUMBER_CREATURES_IN_TACTICAL = 64 -; Rebels (i.e., militia), valid values 16 through 256, default is 32 +; Rebels (i.e., militia), valid values 16 through 256 MAX_NUMBER_MILITIA_IN_TACTICAL = 64 -; Civilians, valid values 16 through 256, default is 32 +; Civilians, valid values 16 through 256 MAX_NUMBER_CIVS_IN_TACTICAL = 64 ;------------------------------------------------------------------------------------------------------------------------------ diff --git a/gamedir/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini b/gamedir/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini index 5b40d9393..61bb3007a 100644 --- a/gamedir/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini +++ b/gamedir/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini @@ -83,22 +83,22 @@ ; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100. ;------------------------------------------------------------------------------------------------------------------------------ -; Player mercs, valid values 16 through 254, default is 24 +; Player mercs, valid values 16 through 254 MAX_NUMBER_PLAYER_MERCS = 40 -; Player vehicles, valid values 2 through 6, default is 2 +; Player vehicles, valid values 2 through 6 MAX_NUMBER_PLAYER_VEHICLES = 2 ;------------------------------------------------------------------------------------------------------------------------------ ; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode. ;------------------------------------------------------------------------------------------------------------------------------ -; Enemies (i.e., soldiers), valid values 16 through 256, default is 32 +; Enemies (i.e., soldiers), valid values 16 through 256 MAX_NUMBER_ENEMIES_IN_TACTICAL = 64 -; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32 +; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256 MAX_NUMBER_CREATURES_IN_TACTICAL = 64 -; Rebels (i.e., militia), valid values 16 through 256, default is 32 +; Rebels (i.e., militia), valid values 16 through 256 MAX_NUMBER_MILITIA_IN_TACTICAL = 64 -; Civilians, valid values 16 through 256, default is 32 +; Civilians, valid values 16 through 256 MAX_NUMBER_CIVS_IN_TACTICAL = 64 ;------------------------------------------------------------------------------------------------------------------------------ diff --git a/gamedir/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI b/gamedir/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI index 38dc99a16..a5fe23dc4 100644 --- a/gamedir/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI +++ b/gamedir/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI @@ -83,22 +83,22 @@ ; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100. ;------------------------------------------------------------------------------------------------------------------------------ -; Player mercs, valid values 16 through 254, default is 24 +; Player mercs, valid values 16 through 254 MAX_NUMBER_PLAYER_MERCS = 18 -; Player vehicles, valid values 2 through 6, default is 2 +; Player vehicles, valid values 2 through 6 MAX_NUMBER_PLAYER_VEHICLES = 2 ;------------------------------------------------------------------------------------------------------------------------------ ; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode. ;------------------------------------------------------------------------------------------------------------------------------ -; Enemies (i.e., soldiers), valid values 16 through 256, default is 32 +; Enemies (i.e., soldiers), valid values 16 through 256 MAX_NUMBER_ENEMIES_IN_TACTICAL = 20 -; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32 +; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256 MAX_NUMBER_CREATURES_IN_TACTICAL = 20 -; Rebels (i.e., militia), valid values 16 through 256, default is 32 +; Rebels (i.e., militia), valid values 16 through 256 MAX_NUMBER_MILITIA_IN_TACTICAL = 20 -; Civilians, valid values 16 through 256, default is 32 +; Civilians, valid values 16 through 256 MAX_NUMBER_CIVS_IN_TACTICAL = 32 ;------------------------------------------------------------------------------------------------------------------------------ diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index bf98d6574..62c73d85d 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -83,22 +83,22 @@ ; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100. ;------------------------------------------------------------------------------------------------------------------------------ -; Player mercs, valid values 16 through 254, default is 24 +; Player mercs, valid values 16 through 254 MAX_NUMBER_PLAYER_MERCS = 18 -; Player vehicles, valid values 2 through 6, default is 2 +; Player vehicles, valid values 2 through 6 MAX_NUMBER_PLAYER_VEHICLES = 2 ;------------------------------------------------------------------------------------------------------------------------------ ; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode. ;------------------------------------------------------------------------------------------------------------------------------ -; Enemies (i.e., soldiers), valid values 16 through 256, default is 32 +; Enemies (i.e., soldiers), valid values 16 through 256 MAX_NUMBER_ENEMIES_IN_TACTICAL = 20 -; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32 +; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256 MAX_NUMBER_CREATURES_IN_TACTICAL = 20 -; Rebels (i.e., militia), valid values 16 through 256, default is 32 +; Rebels (i.e., militia), valid values 16 through 256 MAX_NUMBER_MILITIA_IN_TACTICAL = 20 -; Civilians, valid values 16 through 256, default is 32 +; Civilians, valid values 16 through 256 MAX_NUMBER_CIVS_IN_TACTICAL = 32 ;------------------------------------------------------------------------------------------------------------------------------