diff --git a/TacticalAI/AIUtils.cpp b/TacticalAI/AIUtils.cpp index fe0e9a26..33ae9c74 100644 --- a/TacticalAI/AIUtils.cpp +++ b/TacticalAI/AIUtils.cpp @@ -23,6 +23,7 @@ #include "lighting.h" #include "Soldier Create.h" #include "SkillCheck.h" // added by SANDRO + #include "Vehicles.h" // added by silversurfer #endif ////////////////////////////////////////////////////////////////////////////// @@ -1162,6 +1163,10 @@ INT32 ClosestKnownOpponent(SOLDIERTYPE *pSoldier, INT32 * psGridNo, INT8 * pbLev continue; // next merc } + // silversurfer: ignore empty vehicles + if ( pOpp->ubWhatKindOfMercAmI == MERC_TYPE__VEHICLE && GetNumberInVehicle( pOpp->bVehicleID ) == 0 ) + continue; + // Special stuff for Carmen the bounty hunter if (pSoldier->aiData.bAttitude == ATTACKSLAYONLY && pOpp->ubProfile != SLAY) { @@ -1265,6 +1270,10 @@ INT32 ClosestSeenOpponent(SOLDIERTYPE *pSoldier, INT32 * psGridNo, INT8 * pbLeve continue; // next merc } + // silversurfer: ignore empty vehicles + if ( pOpp->ubWhatKindOfMercAmI == MERC_TYPE__VEHICLE && GetNumberInVehicle( pOpp->bVehicleID ) == 0 ) + continue; + // Special stuff for Carmen the bounty hunter if (pSoldier->aiData.bAttitude == ATTACKSLAYONLY && pOpp->ubProfile != SLAY) { @@ -1357,6 +1366,10 @@ INT32 ClosestSeenOpponentWithRoof(SOLDIERTYPE *pSoldier, INT32 * psGridNo, INT8 continue; // next merc } + // silversurfer: ignore empty vehicles + if ( pOpp->ubWhatKindOfMercAmI == MERC_TYPE__VEHICLE && GetNumberInVehicle( pOpp->bVehicleID ) == 0 ) + continue; + // Special stuff for Carmen the bounty hunter if (pSoldier->aiData.bAttitude == ATTACKSLAYONLY && pOpp->ubProfile != SLAY) {