- bugfix mp: fixed up coop

- bugfix mp: fixed bobby rays code my end

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2158 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-05-13 18:49:02 +00:00
parent 10e518110a
commit bf99b6d9e6
13 changed files with 189 additions and 160 deletions
+3 -1
View File
@@ -20,6 +20,8 @@
#include "Debug Control.h"
#endif
#include "connect.h"
// Defines for Anim inst reading, taken from orig Jagged
#define ANIMFILENAME "BINARYDATA\\ja2bin.dat"
@@ -3633,7 +3635,7 @@ UINT16 GetSoldierAnimationSurface( SOLDIERTYPE *pSoldier, UINT16 usAnimState )
// Ensure that it's loaded!
if ( gAnimSurfaceDatabase[ usAnimSurface ].hVideoObject == NULL )
{
ScreenMsg( FONT_MCOLOR_RED, MSG_BETAVERSION, L"IAnimation Surface for Body %d, animation %S, surface %d not loaded.", pSoldier->ubBodyType, gAnimControl[ usAnimState ].zAnimStr, usAnimSurface );
if(!is_networked)ScreenMsg( FONT_MCOLOR_RED, MSG_BETAVERSION, L"IAnimation Surface for Body %d, animation %S, surface %d not loaded.", pSoldier->ubBodyType, gAnimControl[ usAnimState ].zAnimStr, usAnimSurface );
AnimDebugMsg( String( "Surface Database: PROBLEMS!!!!!!" ) );
usAnimSurface = INVALID_ANIMATION_SURFACE;
}