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- bugfix mp: fixed up coop
- bugfix mp: fixed bobby rays code my end git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2158 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -20,6 +20,8 @@
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#include "Debug Control.h"
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#endif
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#include "connect.h"
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// Defines for Anim inst reading, taken from orig Jagged
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#define ANIMFILENAME "BINARYDATA\\ja2bin.dat"
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@@ -3633,7 +3635,7 @@ UINT16 GetSoldierAnimationSurface( SOLDIERTYPE *pSoldier, UINT16 usAnimState )
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// Ensure that it's loaded!
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if ( gAnimSurfaceDatabase[ usAnimSurface ].hVideoObject == NULL )
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{
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ScreenMsg( FONT_MCOLOR_RED, MSG_BETAVERSION, L"IAnimation Surface for Body %d, animation %S, surface %d not loaded.", pSoldier->ubBodyType, gAnimControl[ usAnimState ].zAnimStr, usAnimSurface );
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if(!is_networked)ScreenMsg( FONT_MCOLOR_RED, MSG_BETAVERSION, L"IAnimation Surface for Body %d, animation %S, surface %d not loaded.", pSoldier->ubBodyType, gAnimControl[ usAnimState ].zAnimStr, usAnimSurface );
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AnimDebugMsg( String( "Surface Database: PROBLEMS!!!!!!" ) );
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usAnimSurface = INVALID_ANIMATION_SURFACE;
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}
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