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- bugfix mp: fixed up coop
- bugfix mp: fixed bobby rays code my end git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2158 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3214,10 +3214,15 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
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if ( pSoldier->stats.bLife == 0 && !( pSoldier->flags.uiStatusFlags & SOLDIER_DEAD ) )
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{
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// Haydent
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// Haydent/send death info
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if (is_networked)
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//send death info
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send_death(pSoldier);//quickfix
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{
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if(pSoldier->bTeam==0) send_death(pSoldier);
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else if(pSoldier->bTeam <6 && ((gTacticalStatus.ubTopMessageType == PLAYER_TURN_MESSAGE) || (gTacticalStatus.ubTopMessageType == PLAYER_INTERRUPT_MESSAGE)))send_death(pSoldier);
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}
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// Cancel services here...
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