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- bugfix mp: fixed up coop
- bugfix mp: fixed bobby rays code my end git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2158 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -33,7 +33,7 @@
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#include "GameSettings.h"
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#include "Dialogue Control.h"
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#endif
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#include "connect.h"
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#include "Text.h"
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extern BOOLEAN gfHiddenInterrupt;
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@@ -926,7 +926,7 @@ INT8 DecideActionGreen(SOLDIERTYPE *pSoldier)
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// CLIMB A BUILDING
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////////////////////////////////////////////////////////////////////////////
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if (!fCivilian && pSoldier->aiData.bLastAction != AI_ACTION_CLIMB_ROOF)
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if (!fCivilian && pSoldier->aiData.bLastAction != AI_ACTION_CLIMB_ROOF && !is_networked)
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{
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iChance = 10 + pSoldier->aiData.bBypassToGreen;
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