Use SoldierID

This commit is contained in:
Asdow
2024-12-01 18:23:52 +02:00
parent e59d915e58
commit bfb724eab9
36 changed files with 1165 additions and 1162 deletions
+3 -3
View File
@@ -339,7 +339,6 @@ INT32 SkillCheck( SOLDIERTYPE * pSoldier, INT8 bReason, INT8 bChanceMod )
INT32 iSkill;
INT32 iChance, iReportChance;
INT32 iRoll, iMadeItBy;
INT32 iLoop;
SOLDIERTYPE * pTeamSoldier;
INT8 bBuddyIndex;
BOOLEAN fForceDamnSound = FALSE;
@@ -946,9 +945,10 @@ INT32 SkillCheck( SOLDIERTYPE * pSoldier, INT8 bReason, INT8 bChanceMod )
if (iRoll < iChance)
{
// If a buddy of this merc is standing around nearby, they'll make a positive comment.
iLoop = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
for ( pTeamSoldier = MercPtrs[ iLoop ]; iLoop <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; iLoop++,pTeamSoldier++ )
SoldierID iLoop = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
for ( ; iLoop <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; ++iLoop )
{
pTeamSoldier = iLoop;
if ( OK_INSECTOR_MERC( pTeamSoldier ) )
{
if ( SpacesAway( pSoldier->sGridNo, pTeamSoldier->sGridNo ) < 15 )