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Use SoldierID
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@@ -397,17 +397,17 @@ void DoneFadeInWarp( void )
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void DoneFadeOutWarpCallback( void )
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{
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INT32 cnt;
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SOLDIERTYPE *pSoldier;
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// Warp!
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// Set insertion data...
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cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
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SoldierID cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
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// look for all mercs on the same team,
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for ( pSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; cnt++,pSoldier++)
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for ( ; cnt <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; ++cnt )
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{
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pSoldier = cnt;
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// Are we in this sector, On the current squad?
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if ( pSoldier->bActive && pSoldier->stats.bLife >= OKLIFE && pSoldier->bInSector )
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{
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