mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Use SoldierID
This commit is contained in:
@@ -21,7 +21,6 @@ void CallAvailableEnemiesTo( INT32 sGridNo )
|
||||
|
||||
void CallAvailableTeamEnemiesTo( INT32 sGridNo, INT8 bTeam )
|
||||
{
|
||||
INT32 iLoop2;
|
||||
SOLDIERTYPE * pSoldier;
|
||||
|
||||
// All enemy teams become aware of a very important "noise" coming from here!
|
||||
@@ -36,9 +35,10 @@ void CallAvailableTeamEnemiesTo( INT32 sGridNo, INT8 bTeam )
|
||||
gubPublicNoiseVolume[bTeam] = MAX_MISC_NOISE_DURATION;
|
||||
|
||||
// new situation for everyone;
|
||||
iLoop2 = gTacticalStatus.Team[ bTeam ].bFirstID;
|
||||
for ( pSoldier = MercPtrs[iLoop2]; iLoop2 <= gTacticalStatus.Team[ bTeam ].bLastID; iLoop2++, pSoldier++ )
|
||||
SoldierID iLoop2 = gTacticalStatus.Team[ bTeam ].bFirstID;
|
||||
for ( ; iLoop2 <= gTacticalStatus.Team[ bTeam ].bLastID; ++iLoop2 )
|
||||
{
|
||||
pSoldier = iLoop2;
|
||||
if (pSoldier->bActive && pSoldier->bInSector && pSoldier->stats.bLife >= OKLIFE)
|
||||
{
|
||||
SetNewSituation( pSoldier );
|
||||
@@ -54,7 +54,6 @@ void CallAvailableKingpinMenTo( INT32 sGridNo )
|
||||
// like call all enemies, but only affects civgroup KINGPIN guys with
|
||||
// NO PROFILE
|
||||
|
||||
INT32 iLoop2;
|
||||
SOLDIERTYPE * pSoldier;
|
||||
|
||||
// All enemy teams become aware of a very important "noise" coming from here!
|
||||
@@ -67,9 +66,10 @@ void CallAvailableKingpinMenTo( INT32 sGridNo )
|
||||
|
||||
// new situation for everyone...
|
||||
|
||||
iLoop2 = gTacticalStatus.Team[ CIV_TEAM ].bFirstID;
|
||||
for ( pSoldier = MercPtrs[iLoop2]; iLoop2 <= gTacticalStatus.Team[ CIV_TEAM ].bLastID; iLoop2++, pSoldier++ )
|
||||
SoldierID iLoop2 = gTacticalStatus.Team[ CIV_TEAM ].bFirstID;
|
||||
for ( ; iLoop2 <= gTacticalStatus.Team[ CIV_TEAM ].bLastID; ++iLoop2 )
|
||||
{
|
||||
pSoldier = iLoop2;
|
||||
if (pSoldier->bActive && pSoldier->bInSector && pSoldier->stats.bLife >= OKLIFE && pSoldier->ubCivilianGroup == KINGPIN_CIV_GROUP && pSoldier->ubProfile == NO_PROFILE)
|
||||
{
|
||||
SetNewSituation( pSoldier );
|
||||
|
||||
Reference in New Issue
Block a user