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Use SoldierID
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@@ -227,7 +227,7 @@ void InitTacticalPlacementGUI()
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{
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islocked=0;//hayden
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VOBJECT_DESC VObjectDesc;
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INT32 i, xp, yp;
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INT32 xp, yp;
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UINT8 ubFaceIndex;
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gfTacticalPlacementGUIActive = TRUE;
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gfTacticalPlacementGUIDirty = TRUE;
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@@ -325,9 +325,9 @@ void InitTacticalPlacementGUI()
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//First pass: Count the number of mercs that are going to be placed by the player.
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// This determines the size of the array we will allocate.
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giPlacements = 0;
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for( i = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; i <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; ++i )
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for( SoldierID i = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; i <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; ++i )
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{
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SOLDIERTYPE *pSoldier = MercPtrs[i];
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SOLDIERTYPE *pSoldier = i;
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if( pSoldier->bActive && !pSoldier->flags.fBetweenSectors &&
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CurrentBattleSectorIs( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) &&
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!( pSoldier->flags.uiStatusFlags & ( SOLDIER_VEHICLE ) ) && // ATE Ignore vehicles
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@@ -345,9 +345,9 @@ void InitTacticalPlacementGUI()
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Assert( gMercPlacement );
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//Second pass: Assign the mercs to their respective slots.
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giPlacements = 0;
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for( i = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; i <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; ++i )
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for( SoldierID i = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; i <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; ++i )
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{
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SOLDIERTYPE *pSoldier = MercPtrs[i];
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SOLDIERTYPE *pSoldier = i;
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if( pSoldier->bActive && pSoldier->stats.bLife && !pSoldier->flags.fBetweenSectors &&
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CurrentBattleSectorIs( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) &&
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pSoldier->bAssignment != ASSIGNMENT_POW &&
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@@ -426,7 +426,7 @@ void InitTacticalPlacementGUI()
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}
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//add all the faces now
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for( i = 0; i < giPlacements; ++i )
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for( INT32 i = 0; i < giPlacements; ++i )
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{
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VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
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@@ -483,7 +483,7 @@ void InitTacticalPlacementGUI()
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{
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ButtonList[ iTPButtons[ GROUP_BUTTON ] ]->uiFlags |= BUTTON_CLICKED_ON;
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for( i = 0; i < giPlacements; ++i )
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for( INT32 i = 0; i < giPlacements; ++i )
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{ //go from the currently selected soldier to the end
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if( !gMercPlacement[ i ].fPlaced )
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{ //Found an unplaced merc. Select him.
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