Simplified rework foodsystem allowed items (#357)

Simplified rework foodsystem allowed items
now no more need for a tag when checking IsItemLegal for Food System
ontop of checking for foodpoints, now also check if is drug
as a result, as previously, all eatable food will be excluded without food system,
but now only if it isn't a drug at the same time
and no more tag to check for that in items.xml needed
This commit is contained in:
Kitty
2024-12-17 13:23:58 +01:00
committed by GitHub
4 changed files with 7 additions and 18 deletions
-1
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@@ -871,7 +871,6 @@ extern OBJECTTYPE gTempObject;
#define ITEM_fProvidesRobotCamo 0x0000010000000000 // rftr: robot attachments
#define ITEM_fProvidesRobotNightVision 0x0000020000000000 // rftr: robot attachments
#define ITEM_fProvidesRobotLaserBonus 0x0000040000000000 // rftr: robot attachments
#define ITEM_FoodSystemExclusive 0x0000080000000000 // kitty: item exclusively available with food feature
// ----------------------------------------------------------------
+5 -7
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@@ -1271,13 +1271,12 @@ BOOLEAN ItemIsLegal( UINT16 usItemIndex, BOOLEAN fIgnoreCoolness )
if ( Item[usItemIndex].ubCoolness == 0 && !fIgnoreCoolness )
return FALSE;
// kitty: no food items if the food system is off
// whether the item is exclusive is defined by tag
// replaced previous system which used Item[usItemIndex].foodtype > 0 as criteria
// that also restricted dual use items (i.e. drugs that also have a foodtype, like coffee, etc.)
if (!gGameExternalOptions.fFoodSystem && ItemIsOnlyInFood(usItemIndex))
// silversurfer: no food items if the food system is off
if (!UsingFoodSystem() && Item[usItemIndex].foodtype > 0)
{
// silversurfer: Only restrict food for now. Water can be used to replenish lost energy so it is useful even without the food system.
// kitty: and only if food isn't a drug at the same time, to make sure using those drugs without food system is possible
if (Food[Item[usItemIndex].foodtype].bFoodPoints > 0 && Item[usItemIndex].drugtype == 0 )
return FALSE;
}
@@ -16130,4 +16129,3 @@ BOOLEAN ItemIsOnlyInDisease(UINT16 usItem) { return HasItemFlag2(usItem, ITEM_Di
BOOLEAN ItemProvidesRobotCamo(UINT16 usItem) { return HasItemFlag2(usItem, ITEM_fProvidesRobotCamo); }
BOOLEAN ItemProvidesRobotNightvision(UINT16 usItem) { return HasItemFlag2(usItem, ITEM_fProvidesRobotNightVision); }
BOOLEAN ItemProvidesRobotLaserBonus(UINT16 usItem) { return HasItemFlag2(usItem, ITEM_fProvidesRobotLaserBonus); }
BOOLEAN ItemIsOnlyInFood(UINT16 usItem) { return HasItemFlag2(usItem, ITEM_FoodSystemExclusive); }
-1
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@@ -251,7 +251,6 @@ BOOLEAN ItemIsOnlyInDisease(UINT16 usItem);
BOOLEAN ItemProvidesRobotCamo(UINT16 usItem);
BOOLEAN ItemProvidesRobotNightvision(UINT16 usItem);
BOOLEAN ItemProvidesRobotLaserBonus(UINT16 usItem);
BOOLEAN ItemIsOnlyInFood(UINT16 usItem);
//Existing functions without header def's, added them here, just incase I'll need to call
//them from the editor.
-7
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@@ -1592,12 +1592,6 @@ itemEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = ELEMENT;
pData->curItem.iTransportGroupMaxProgress = (INT8)atoi(pData->szCharData);
}
else if (strcmp(name, "FoodSystemExclusive") == 0)
{
pData->curElement = ELEMENT;
if ((BOOLEAN)atol(pData->szCharData))
pData->curItem.usItemFlag2 |= ITEM_FoodSystemExclusive;
}
--pData->maxReadDepth;
}
@@ -2231,7 +2225,6 @@ BOOLEAN WriteItemStats()
if (ItemProvidesRobotNightvision(cnt)) FilePrintf(hFile, "\t\t<ProvidesRobotNightVision>%d</ProvidesRobotNightVision>\r\n", 1);
if (ItemProvidesRobotLaserBonus(cnt)) FilePrintf(hFile, "\t\t<ProvidesRobotLaserBonus>%d</ProvidesRobotLaserBonus>\r\n", 1);
if (ItemIsOnlyInDisease(cnt)) FilePrintf(hFile, "\t\t<DiseaseSystemExclusive>%d</DiseaseSystemExclusive>\r\n", 1);
if (ItemIsOnlyInFood(cnt)) FilePrintf(hFile, "\t\t<FoodSystemExclusive>%d</FoodSystemExclusive>\r\n", 1);
FilePrintf(hFile,"\t</ITEM>\r\n");
}