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Fix for militia transported to NOWHERE during autoresolve in a different than current sector
INS for overhead map is back! Weapon CTH at extreme range now calculated with soldier's real sight max git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1237 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2383,7 +2383,10 @@ SOLDIERTYPE* TacticalCreateMilitia( UINT8 ubMilitiaClass )
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UINT8 ubID;
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SOLDIERTYPE * pSoldier;
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if( guiCurrentScreen == AUTORESOLVE_SCREEN && !gfPersistantPBI )
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if (gpBattleGroup->ubSectorZ == gbWorldSectorZ &&
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gpBattleGroup->ubSectorX == gWorldSectorX &&
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gpBattleGroup->ubSectorY == gWorldSectorY &&
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guiCurrentScreen == AUTORESOLVE_SCREEN && !gfPersistantPBI )
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{
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pSoldier = ReserveTacticalMilitiaSoldierForAutoresolve( ubMilitiaClass );
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if( pSoldier ) return pSoldier;
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