Fix for militia transported to NOWHERE during autoresolve in a different than current sector

INS for overhead map is back!
Weapon CTH at extreme range now calculated with soldier's real sight max


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1237 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-21 07:51:09 +00:00
parent f4bbb51e07
commit c01ba3f6f1
5 changed files with 13 additions and 7 deletions
+4 -1
View File
@@ -2383,7 +2383,10 @@ SOLDIERTYPE* TacticalCreateMilitia( UINT8 ubMilitiaClass )
UINT8 ubID;
SOLDIERTYPE * pSoldier;
if( guiCurrentScreen == AUTORESOLVE_SCREEN && !gfPersistantPBI )
if (gpBattleGroup->ubSectorZ == gbWorldSectorZ &&
gpBattleGroup->ubSectorX == gWorldSectorX &&
gpBattleGroup->ubSectorY == gWorldSectorY &&
guiCurrentScreen == AUTORESOLVE_SCREEN && !gfPersistantPBI )
{
pSoldier = ReserveTacticalMilitiaSoldierForAutoresolve( ubMilitiaClass );
if( pSoldier ) return pSoldier;