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Fix for militia transported to NOWHERE during autoresolve in a different than current sector
INS for overhead map is back! Weapon CTH at extreme range now calculated with soldier's real sight max git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1237 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1209,7 +1209,7 @@ INT16 DistanceVisible( SOLDIERTYPE *pSoldier, INT8 bFacingDir, INT8 bSubjectDir,
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//if ( pSubject && !( pSubject->fMuzzleFlash && (bLightLevel > NORMAL_LIGHTLEVEL_DAY) ) )
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if ( !( pSubject && pSubject->fMuzzleFlash && (bLightLevel > NORMAL_LIGHTLEVEL_DAY) ) )
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{
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// ATE: Made function to adjust light distence...
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// ATE: Made function to adjust light distance...
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sDistVisible = AdjustMaxSightRangeForEnvEffects( pSoldier, bLightLevel, sDistVisible );
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}
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