Fix for militia transported to NOWHERE during autoresolve in a different than current sector

INS for overhead map is back!
Weapon CTH at extreme range now calculated with soldier's real sight max


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1237 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-21 07:51:09 +00:00
parent f4bbb51e07
commit c01ba3f6f1
5 changed files with 13 additions and 7 deletions
+1 -1
View File
@@ -1209,7 +1209,7 @@ INT16 DistanceVisible( SOLDIERTYPE *pSoldier, INT8 bFacingDir, INT8 bSubjectDir,
//if ( pSubject && !( pSubject->fMuzzleFlash && (bLightLevel > NORMAL_LIGHTLEVEL_DAY) ) )
if ( !( pSubject && pSubject->fMuzzleFlash && (bLightLevel > NORMAL_LIGHTLEVEL_DAY) ) )
{
// ATE: Made function to adjust light distence...
// ATE: Made function to adjust light distance...
sDistVisible = AdjustMaxSightRangeForEnvEffects( pSoldier, bLightLevel, sDistVisible );
}