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Fix for militia transported to NOWHERE during autoresolve in a different than current sector
INS for overhead map is back! Weapon CTH at extreme range now calculated with soldier's real sight max git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1237 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -630,7 +630,7 @@ void GoIntoOverheadMap( )
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DisableTacticalTeamPanelButtons( TRUE );
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}
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EmptyBackgroundRects( );
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EmptyBackgroundRects( );
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}
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}
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@@ -760,6 +760,7 @@ void RenderOverheadMap( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStart
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//ColorFillVideoSurfaceArea( FRAME_BUFFER, sStartPointX_S, sStartPointY_S, sEndXS, sEndYS, 0 );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0 );
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fInterfacePanelDirty = DIRTYLEVEL2;
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InvalidateScreen( );
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gfOverheadMapDirty = FALSE;
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