Fix for militia transported to NOWHERE during autoresolve in a different than current sector

INS for overhead map is back!
Weapon CTH at extreme range now calculated with soldier's real sight max


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1237 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-21 07:51:09 +00:00
parent f4bbb51e07
commit c01ba3f6f1
5 changed files with 13 additions and 7 deletions
+2 -1
View File
@@ -630,7 +630,7 @@ void GoIntoOverheadMap( )
DisableTacticalTeamPanelButtons( TRUE );
}
EmptyBackgroundRects( );
EmptyBackgroundRects( );
}
}
@@ -760,6 +760,7 @@ void RenderOverheadMap( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStart
//ColorFillVideoSurfaceArea( FRAME_BUFFER, sStartPointX_S, sStartPointY_S, sEndXS, sEndYS, 0 );
ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0 );
fInterfacePanelDirty = DIRTYLEVEL2;
InvalidateScreen( );
gfOverheadMapDirty = FALSE;