New option AI_MOVEMENT_MODE enables AI movement mode tweaks.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8734 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-01-18 09:25:25 +00:00
parent 160829eb53
commit c023f21694
3 changed files with 254 additions and 59 deletions
+2 -1
View File
@@ -2274,11 +2274,12 @@ void LoadGameExternalOptions()
gGameExternalOptions.fImprovedAutoFastForward = iniReader.ReadBoolean("Clock Settings","IMPROVED_AUTO_FAST_FORWARD", TRUE);
// sevenfm: tactical AI
gGameExternalOptions.fAITacticalRetreat = iniReader.ReadBoolean("Tactical AI Settings", "AI_TACTICAL_RETREAT", FALSE);
gGameExternalOptions.fAIYellowFlanking = iniReader.ReadBoolean("Tactical AI Settings", "AI_YELLOW_FLANKING", FALSE);
gGameExternalOptions.fAIExtraSuppression = iniReader.ReadBoolean("Tactical AI Settings", "AI_EXTRA_SUPPRESSION", FALSE);
gGameExternalOptions.fAINewMorale = iniReader.ReadBoolean("Tactical AI Settings", "AI_NEW_MORALE", FALSE);
gGameExternalOptions.fAIBetterCover = iniReader.ReadBoolean("Tactical AI Settings", "AI_BETTER_COVER", FALSE);
gGameExternalOptions.fAITacticalRetreat = iniReader.ReadBoolean("Tactical AI Settings", "AI_TACTICAL_RETREAT", FALSE);
gGameExternalOptions.fAIMovementMode = iniReader.ReadBoolean("Tactical AI Settings", "AI_MOVEMENT_MODE", FALSE);
}