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Remove unused autosave and filetime functions
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@@ -99,7 +99,6 @@ void GetBestPossibleSectorXYZValues( INT16 *psSectorX, INT16 *psSectorY, INT8 *p
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extern UINT32 guiLastSaveGameNum; // The end turn auto save number (0 = Auto00.sav, 1 = Auto01.sav)
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INT8 GetNumberForAutoSave( BOOLEAN fLatestAutoSave );
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/*CHRISL: This function is designed to allow reading the save game file one field at a time. We currently save structures by saving a block of memory,
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but variables are stored in memory so that they fit neatly into a WORD resulting in the program automatically adding some padding. This padding is saved
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