From c0bf35543f23aa3cc2eaa13e40e0971d6d7b4a84 Mon Sep 17 00:00:00 2001 From: Flugente Date: Sun, 31 Jan 2016 15:39:27 +0000 Subject: [PATCH] Fix: AI interest in a covert spies' noise in yellow AI state is not lowered as intended (by sevenfm) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8046 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- TacticalAI/Knowledge.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TacticalAI/Knowledge.cpp b/TacticalAI/Knowledge.cpp index 214bd515..38965e80 100644 --- a/TacticalAI/Knowledge.cpp +++ b/TacticalAI/Knowledge.cpp @@ -194,7 +194,7 @@ INT32 MostImportantNoiseHeard( SOLDIERTYPE *pSoldier, INT32 *piRetValue, BOOLEAN { // green AI state: always ignore // yellow AI state: 50% chance to ignore - if ( pSoldier->aiData.bAlertStatus == STATUS_GREEN || (pSoldier->aiData.bAlertStatus == STATUS_GREEN && Random(2) < 1 ) ) + if ( pSoldier->aiData.bAlertStatus == STATUS_GREEN || (pSoldier->aiData.bAlertStatus == STATUS_YELLOW && Random(2) ) ) continue; // next merc }