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Externalizations (by Buggler)
- creature xml to use other insertion directions if per-determined direction is invalid - swapped East and South Insertion_Code enum to be align with Strategic_Move enum - option for crepitus to attack a random player-controlled town, not just the originating town - externalized creatures spreading hardcoded defines to Creatures_Settings.ini git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6732 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2174,8 +2174,8 @@ BOOLEAN SetCurrentWorldSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
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#ifdef JA2UB
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/* Ja25 no creatures */
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#else
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if( gWorldSectorX == gModSettings.ubCrepitusFeedingSectorX && gWorldSectorY == gModSettings.ubCrepitusFeedingSectorY
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&& gbWorldSectorZ == gModSettings.ubCrepitusFeedingSectorZ ) // (9, 10, 2)
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if( gWorldSectorX == gCreaturesSettings.ubCrepitusFeedingSectorX && gWorldSectorY == gCreaturesSettings.ubCrepitusFeedingSectorY
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&& gbWorldSectorZ == gCreaturesSettings.ubCrepitusFeedingSectorZ ) // (9, 10, 2)
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{
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InitCreatureQuest(); //Ignored if already active.
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}
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