Deleted 'mobile militia feature', as 'militia strategic command' offered better ways to move militia.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23649&goto=352592&#msg_352592

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8542 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-03-10 15:31:11 +00:00
parent d6db35f000
commit c0d77f79c7
51 changed files with 307 additions and 4138 deletions
-15
View File
@@ -6,9 +6,6 @@
//#define MAP_BORDER_START_X 261
//#define MAP_BORDER_START_Y 0
// scroll directions
enum{
ZOOM_MAP_SCROLL_UP =0,
@@ -30,13 +27,11 @@ enum{
MAP_BORDER_AIRSPACE_BTN,
MAP_BORDER_ITEM_BTN,
MAP_BORDER_MILITIA_BTN,
MAP_BORDER_MOBILE_BTN, // HEADROCK HAM 4: Mobile Militia Restrictions button
MAP_BORDER_DISEASE_BTN, // Flugente: toggle disease views
MAP_BORDER_WEATHER_BTN, // Flugente: toggle weather display
NUM_MAP_BORDER_BTNS, // end enumeration marker
};
// HEADROCK HAM 4: Turned these into EXTERNS to allow dynamic modification
//#define MAP_LEVEL_MARKER_X (MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 + 114)) //MAP_BORDER_X + MAP_BORDER_X_OFFSET + 384 //(SCREEN_WIDTH - 75) //565
extern UINT16 MAP_LEVEL_MARKER_X;
@@ -44,7 +39,6 @@ extern UINT16 MAP_LEVEL_MARKER_Y;
extern UINT16 MAP_LEVEL_MARKER_DELTA;
extern UINT16 MAP_LEVEL_MARKER_WIDTH;
extern BOOLEAN fShowTownFlag;
extern BOOLEAN fShowMineFlag;
extern BOOLEAN fShowTeamFlag;
@@ -57,7 +51,6 @@ enum
MAP_DISPLAY_NORMAL,
MAP_DISPLAY_AIRSPACE,
MAP_DISPLAY_AIRSPACE_COLOURED_SAMS,
MAP_DISPLAY_MOBILEMILITIARESTRICTIONS,
MAP_DISPLAY_DISEASE,
MAP_DISPLAY_WEATHER,
};
@@ -71,8 +64,6 @@ extern INT32 giScrollButtonState;
BOOLEAN LoadMapBorderGraphics( void );
void DeleteMapBorderGraphics( void );
void RenderMapBorder( void );
//void ShowDestinationOfPlottedPath( STR16 pLoc );
//void ResetAircraftButton( void );
void ToggleShowTownsMode( void );
void ToggleShowMinesMode( void );
@@ -80,8 +71,6 @@ void ToggleShowMilitiaMode( void );
void ToggleShowTeamsMode( void );
void ToggleAirspaceMode( void );
void ToggleItemsFilter( void );
// HEADROCK HAM 4: Toggle Mobile Militia Restrictions Filter
void ToggleMobileFilter( void );
// Flugente: disease
void ToggleDiseaseFilter( );
@@ -92,8 +81,6 @@ void ToggleWeatherFilter( );
void TurnOnShowTeamsMode( void );
void TurnOnAirSpaceMode( void );
void TurnOnItemFilterMode( void );
// HEADROCK HAM 4: Turn on Mobile Militia Restrictions Filter
void TurnOnMobileFilterMode( void );
// Flugente: disease
void TurnOnDiseaseFilterMode();
@@ -108,8 +95,6 @@ BOOLEAN CreateButtonsForMapBorder( void );
// render the pop up for eta in path plotting in map screen
void RenderMapBorderEtaPopUp( void );
BOOLEAN DoesPlayerHaveAnyMilitia( void );
// HEADROCK HAM 4: Same with Mobiles.
UINT8 DoesPlayerHaveAnyMobileMilitia( void );
// create mouse regions for level markers
void CreateMouseRegionsForLevelMarkers( void );