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Deleted 'mobile militia feature', as 'militia strategic command' offered better ways to move militia.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23649&goto=352592&#msg_352592 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8542 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -842,33 +842,7 @@ UINT32 DrawMap( void )
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mprintf( usXPos, usYPos, sString );
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}
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break;
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case MAP_DISPLAY_MOBILEMILITIARESTRICTIONS:
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{
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// HEADROCK HAM 4: Show Manual Mobile Militia Restrictions
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UINT8 ubManualMobileMovementAllowed = ManualMobileMovementAllowed( SECTOR( cnt, cnt2 ) );
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switch ( ubManualMobileMovementAllowed )
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{
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case 0:
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// Mobiles not allowed here at all.
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ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_GREY );
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break;
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case 1:
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// Mobiles forbidden by player
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ShadeMapElem( cnt, cnt2, MAP_SHADE_MD_RED );
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break;
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case 2:
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// Mobiles can enter but not leave
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ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_YELLOW );
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break;
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case 3:
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// Mobiles can enter
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ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_GREEN );
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break;
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}
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}
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break;
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case MAP_DISPLAY_DISEASE:
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ShadeMapElem( cnt, cnt2, GetMapColour( cnt, cnt2, 0 ) );
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break;
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@@ -2335,7 +2309,7 @@ INT16 GetLastSectorOfHelicoptersPath( void )
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INT16 GetLastSectorOfMilitiaPath( void )
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{
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// will return the last sector of the helicopter's current path
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INT16 sLastSector = gMilitiaPlotStartSector;//pVehicleList[iHelicopterVehicleId].sSectorX + pVehicleList[iHelicopterVehicleId].sSectorY * MAP_WORLD_X;
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INT16 sLastSector = gMilitiaPlotStartSector;
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PathStPtr pNode = NULL;
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pNode = gMilitiaPath[gMilitiaGroupId].path;
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