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Deleted 'mobile militia feature', as 'militia strategic command' offered better ways to move militia.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23649&goto=352592&#msg_352592 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8542 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1880,13 +1880,7 @@ void CheckIfEntireTownHasBeenLiberated( INT8 bTownId, INT16 sSectorX, INT16 sSec
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{
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UpdateLastDayOfPlayerActivity( ( UINT16 ) ( GetWorldDay() + 2 ) );
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}
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// HEADROCK HAM B1: Run a function to redefine Roaming Militia Restrictions on city capture.
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if (gGameExternalOptions.fDynamicRestrictRoaming)
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{
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// HEADROCK HAM 5: New flag tells us to also recheck restriced sectors.
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AdjustRoamingRestrictions( FALSE );
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}
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// set flag even for towns where you can't train militia, useful for knowing Orta/Tixa were previously controlled
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gTownLoyalty[ bTownId ].fLiberatedAlready = TRUE;
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}
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