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Deleted 'mobile militia feature', as 'militia strategic command' offered better ways to move militia.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23649&goto=352592&#msg_352592 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8542 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2311,8 +2311,6 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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case TRAIN_SELF:
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case TRAIN_TOWN:
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// HEADROCK HAM 3.6: New assignment.
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case TRAIN_MOBILE:
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case TRAIN_TEAMMATE:
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case TRAIN_BY_OTHER:
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case TRAIN_WORKERS:
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@@ -2331,7 +2329,6 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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sPtsAvailable = GetSoldierStudentPts( MercPtrs[ pFace->ubSoldierID ], MercPtrs[ pFace->ubSoldierID ]->bTrainStat, &usMaximumPts );
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break;
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case( TRAIN_TOWN ):
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case( TRAIN_MOBILE ):
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case DRILL_MILITIA:
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sPtsAvailable = GetTownTrainPtsForCharacter( MercPtrs[ pFace->ubSoldierID ], &usMaximumPts );
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// divide both amounts by 10 to make the displayed numbers a little more user-palatable (smaller)
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