Deleted 'mobile militia feature', as 'militia strategic command' offered better ways to move militia.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23649&goto=352592&#msg_352592

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8542 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-03-10 15:31:11 +00:00
parent d6db35f000
commit c0d77f79c7
51 changed files with 307 additions and 4138 deletions
-3
View File
@@ -2311,8 +2311,6 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
case TRAIN_SELF:
case TRAIN_TOWN:
// HEADROCK HAM 3.6: New assignment.
case TRAIN_MOBILE:
case TRAIN_TEAMMATE:
case TRAIN_BY_OTHER:
case TRAIN_WORKERS:
@@ -2331,7 +2329,6 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
sPtsAvailable = GetSoldierStudentPts( MercPtrs[ pFace->ubSoldierID ], MercPtrs[ pFace->ubSoldierID ]->bTrainStat, &usMaximumPts );
break;
case( TRAIN_TOWN ):
case( TRAIN_MOBILE ):
case DRILL_MILITIA:
sPtsAvailable = GetTownTrainPtsForCharacter( MercPtrs[ pFace->ubSoldierID ], &usMaximumPts );
// divide both amounts by 10 to make the displayed numbers a little more user-palatable (smaller)