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Deleted 'mobile militia feature', as 'militia strategic command' offered better ways to move militia.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23649&goto=352592&#msg_352592 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8542 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+5
-13
@@ -2993,7 +2993,6 @@ STR16 pAttributeMenuStrings[] =
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STR16 pTrainingMenuStrings[] =
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{
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L"锻炼", // train yourself
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L"游击队", // L"Mobile Militia", //ham3.6
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L"培训工人", //L"Train workers",
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L"教练", // train your teammates
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L"学员", // be trained by an instructor
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@@ -4240,7 +4239,6 @@ STR16 pwTownInfoStrings[] =
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L"等级", // the training level of civilians in this town
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L"民兵训练度", // 10 // state of civilian training in town
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L"民兵", // the state of the trained civilians in the town
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L"巡逻民兵", // L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
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// Flugente: prisoner texts
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L"囚犯", //L"Prisoners",
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@@ -4356,7 +4354,6 @@ STR16 pMapScreenBorderButtonHelpText[] =
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L"显示领空 (|A)",
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L"显示物品 (|I)",
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L"显示民兵和敌人 (|Z)",
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L"显示民兵移动 (|R)", // HEADROCK HAM 4: Mobile Restrictions Button
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L"显示疾病消息", //L"Show Disease Data",
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L"显示天气", // L"Show Weather",
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};
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@@ -6237,10 +6234,7 @@ STR16 zMarksMapScreenText[] =
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L"佣兵有一份限时的合同。", //"Merc has a finite contract.",
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L"佣兵的合同没投保", //"Merc's contract is not insured",
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L"地图概况",//"Map Overview", // 24
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// HEADROCK HAM 4: Prompt messages when turning on Mobile Militia Restrictions view.
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L"你目前没有民兵。当你招募了一些后再返回这个显示模式。",
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L"这个视图显示你的移动民兵能去和不能去哪里。 灰色 = 移动民兵拒绝来这里. 红色 = 移动民兵能来这里, 但是你告诉他们不要这样. 黄色 = 移动民兵能进入这个区域, 但是不能离开. 绿色 = 移动民兵可以自由的进入这里. 右击一个绿色/黄色区域循环它的行为.",
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// Flugente: disease texts describing what a map view does //文本描述疾病查看地图并做翻译。
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L"这个视图会展示出哪个地区爆发了瘟疫,这个数字表明,平均每个人的感染程度,颜色表示它的范围。 灰色=无病。 绿色到红色=不断升级的感染程度。", //L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
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@@ -6262,25 +6256,23 @@ STR16 pMilitiaConfirmStrings[] =
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L"同意支付吗?",
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L"你无法支付。",
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L"继续在%s (%s %d)训练民兵吗?",
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L"花费$",
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L"( Y/N )", // abbreviated yes/no
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L"", // unused
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L"在%d地区训练民兵将花费$%d。%s",
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L"你无法支付$%d以供在这里训练民兵。",
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L"%s的忠诚度必须达到%d以上方可训练民兵。",
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L"你不能在%s训练民兵了。",
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L"你无法支付$%d以供在这里训练巡逻民兵。", // L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia
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L"继续在%s (%s %d)训练巡逻民兵吗?", // L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia
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L"在%d地区训练巡逻民兵将花费$%d。%s", // L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia
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L"训练一队民兵要花费$", // L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia
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L"你无法训练更多的游击队因为已经达到上限(%d/%d)。你必须先%s才能训练更多。", //L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.",
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L"解放更多城镇分区", //L"liberate more town sectors",
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L"解放新的城镇分区", //L"liberate new town sectors",
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L"解放更多城镇", //L"liberate more towns",
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L"恢复失去的进度", //L"regain your lost progress",
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L"继续进度", //L"progress further",
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L"雇佣更多反抗军", //L"recruit more rebels",
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L"民兵队长通报你,有%d名民兵在%s分区遭遇敌军时逃跑了。", //L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.",
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};
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//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
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+5
-13
@@ -2994,7 +2994,6 @@ STR16 pAttributeMenuStrings[] =
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STR16 pTrainingMenuStrings[] =
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{
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L"Oefenen", // train yourself
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L"Mobile Militia", // TODO.Translate
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L"Train workers", // TODO.Translate
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L"Trainer", // train your teammates
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L"Student", // be trained by an instructor
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@@ -4242,7 +4241,6 @@ STR16 pwTownInfoStrings[] =
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L"Niveau", // the training level of civilians in this town
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L"Training Burgers", // 10 // state of civilian training in town
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L"Militie", // the state of the trained civilians in the town
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L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
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// Flugente: prisoner texts
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L"Prisoners",
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@@ -4359,7 +4357,6 @@ STR16 pMapScreenBorderButtonHelpText[] =
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L"Toon Luchtruim (|A)",
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L"Toon |Items",
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L"Toon Milities & Vijanden (|Z)",
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L"Show Mobile Militia |Restrictions", // HEADROCK HAM 4: Mobile Restrictions Button // TODO.Translate
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L"Show Disease Data", // TODO.Translate
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L"Show Weather", // TODO.Translate
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};
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@@ -6245,10 +6242,7 @@ STR16 zMarksMapScreenText[] =
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L"Huurling heeft eindig contract.",
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L"Contract Huurling is niet verzekerd",
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L"Map Overview", // 24
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// HEADROCK HAM 4: Prompt messages when turning on Mobile Militia Restrictions view.
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L"You currently have no Mobile Militia. Return to this view mode once you've recruited some.",
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L"This view shows where your Mobile Militia can and cannot go. GREY = Mobile Militia refuse to go here. RED = Mobile Militia can go here, but you've told them not to. YELLOW = Mobile Militia can enter this sector, but not leave. GREEN = Mobile Militia can go here freely. Right click a Green/Yellow sector to cycle its behavior.",
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// Flugente: disease texts describing what a map view does TODO.Translate
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L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
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@@ -6270,25 +6264,23 @@ STR16 pMilitiaConfirmStrings[] =
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L"Uitgave goedkeuren?", // asking player if they wish to pay the amount requested
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L"je kunt dit niet betalen.", // telling the player they can't afford to train this town
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L"Doorgaan met militie trainen %s (%s %d)?", // continue training this town?
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L"Kosten $", // the cost in dollars to train militia
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L"( J/N )", // abbreviated yes/no
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L"", // unused
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L"Stadsmilities trainen in %d sectors kost $ %d. %s", // cost to train sveral sectors at once
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L"Je kunt de $%d niet betalen om de stadsmilitie hier te trainen.",
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L"%s heeft een loyaliteit nodig van %d procent om door te gaan met milities trainen.",
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L"Je kunt de militie in %s niet meer trainen.",
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L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.", // TODO.Translate
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L"liberate more town sectors", // TODO.Translate
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L"liberate new town sectors", // TODO.Translate
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L"liberate more towns", // TODO.Translate
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L"regain your lost progress", // TODO.Translate
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L"progress further", // TODO.Translate
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L"recruit more rebels", // TODO.Translate
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L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.", // TODO.Translate
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};
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//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
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+5
-13
@@ -2993,7 +2993,6 @@ STR16 pAttributeMenuStrings[] =
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STR16 pTrainingMenuStrings[] =
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{
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L"Practice", // train yourself
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L"Mobile Militia",
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L"Train workers",
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L"Trainer", // train your teammates
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L"Student", // be trained by an instructor
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@@ -4240,7 +4239,6 @@ STR16 pwTownInfoStrings[] =
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L"Level", // the training level of civilians in this town
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L"Civilian Training", // 10 // state of civilian training in town
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L"Militia", // the state of the trained civilians in the town
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L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
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// Flugente: prisoner texts
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L"Prisoners",
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@@ -4357,7 +4355,6 @@ STR16 pMapScreenBorderButtonHelpText[] =
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L"Show |Airspace",
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L"Show |Items",
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L"Show Militia & Enemies (|Z)",
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L"Show Mobile Militia |Restrictions", // HEADROCK HAM 4: Mobile Restrictions Button
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L"Show Disease Data",
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L"Show Weather",
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};
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@@ -6238,9 +6235,6 @@ STR16 zMarksMapScreenText[] =
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L"Merc has a finite contract.",
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L"Merc's contract is not insured",
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L"Map Overview", // 24
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// HEADROCK HAM 4: Prompt messages when turning on Mobile Militia Restrictions view.
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L"You currently have no Mobile Militia. Return to this view mode once you've recruited some.",
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L"This view shows where your Mobile Militia can and cannot go. GREY = Mobile Militia refuse to go here. RED = Mobile Militia can go here, but you've told them not to. YELLOW = Mobile Militia can enter this sector, but not leave. GREEN = Mobile Militia can go here freely. Right click a Green/Yellow sector to cycle its behavior.",
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// Flugente: disease texts describing what a map view does
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L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
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@@ -6263,25 +6257,23 @@ STR16 pMilitiaConfirmStrings[] =
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L"Approve expenditure?", // asking player if they wish to pay the amount requested
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L"You can't afford it.", // telling the player they can't afford to train this town
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L"Continue training militia in %s (%s %d)?", // continue training this town?
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L"Cost $", // the cost in dollars to train militia
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L"( Y/N )", // abbreviated yes/no
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L"", // unused
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L"Training town militia in %d sectors will cost $ %d. %s", // cost to train sveral sectors at once
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L"You cannot afford the $%d to train town militia here.",
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L"%s needs a loyalty of %d percent for you to be able to continue training militia.",
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L"You cannot train the militia in %s any further.",
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L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia
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L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia
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L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia
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L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia
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L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.", //Moa: maximum number mobile militia (15)
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L"You cannot train the militia in %s any further.",
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L"liberate more town sectors",
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L"liberate new town sectors",
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L"liberate more towns",
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L"regain your lost progress",
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L"progress further",
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L"recruit more rebels",
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L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.", //Moa: mobile deserted (22)
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};
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//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
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+5
-13
@@ -3001,7 +3001,6 @@ STR16 pAttributeMenuStrings[] =
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STR16 pTrainingMenuStrings[] =
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{
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L"Formation", // train yourself
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L"Milice mobile",
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L"Train workers", // TODO.Translate
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L"Entraîneur", // train your teammates
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L"Élève", // be trained by an instructor
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@@ -4246,7 +4245,6 @@ STR16 pwTownInfoStrings[] =
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L"Niveau ", // the training level of civilians in this town
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L"Formation ", // 10 // state of civilian training in town
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L"Milice ", // the state of the trained civilians in the town
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L"Formation mobile ", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
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// Flugente: prisoner texts // TODO.Translate
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L"Prisonnier ",
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@@ -4363,7 +4361,6 @@ STR16 pMapScreenBorderButtonHelpText[] =
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L"Espace aérien (|A)",
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L"Objets (|I)",
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L"Milice & Ennemis (|Z)",
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L"Montrer la milice mobile |Restrictions", // HEADROCK HAM 4: Mobile Restrictions Button
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L"Show Disease Data", // TODO.Translate
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L"Show Weather", // TODO.Translate
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};
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@@ -6250,10 +6247,7 @@ STR16 zMarksMapScreenText[] =
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L"Le mercenaire a un contrat déterminé.",
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L"Ce mercenaire n'est pas assuré.",
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L"Écran carte", // 24
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// HEADROCK HAM 4: Prompt messages when turning on Mobile Militia Restrictions view.
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L"Vous n'avez actuellement aucune milice mobile. Retournez à ce mode du vue quand vous en aurez recruté.",
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L"Cette vue montre où votre milice mobile peut aller ou pas. Gris = La milice mobile refuse d'y aller. ROUGE = La milice mobile peut y aller, mais vous avez dit de ne pas y aller. JAUNE = La milice mobile peut entrer dans ce secteur, mais ne peut pas en sortir. VERT = la milice mobile peut y aller librement. Clic droit sur un secteur vert/jaune/rouge pour changer de couleur.",
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// Flugente: disease texts describing what a map view does TODO.Translate
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L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
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@@ -6275,25 +6269,23 @@ STR16 pMilitiaConfirmStrings[] =
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L"Êtes-vous d'accord ?", // asking player if they wish to pay the amount requested
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L"Vous n'en avez pas les moyens.", // telling the player they can't afford to train this town
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L"Voulez-vous poursuivre l'entraînement de la milice à %s (%s %d) ?", // continue training this town?
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L"Coût $ ", // the cost in dollars to train militia
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L"(O/N)", // abbreviated oui/non
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L"", // unused
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L"L'entraînement des milices dans %d secteurs vous coûtera %d $. %s", // cost to train sveral sectors at once
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L"Vous ne pouvez pas payer les %d $ nécessaires à l'entraînement.",
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L"Vous ne pouvez poursuivre l'entraînement de la milice à %s que si cette ville est à niveau de loyauté de %d pour cent.",
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L"Vous ne pouvez plus entraîner de milice à %s.",
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L"Yous ne pouvez pas payer les %d $ nécessaires à l'entraînement de la milice mobile.", // HEADROCK HAM 3.6: Mobile Militia
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L"Voulez-vous poursuivre l'entraînement de la milice mobile à %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia
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L"L'entraînement des milices mobiles dans %d secteurs vous coûtera %d $. %s", // HEADROCK HAM 3.6: Mobile Militia
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L"L'entraînement de la milice mobile vous coûtera $ ", // HEADROCK HAM 3.6: Mobile Militia
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L"Vous ne pouvez plus former de milice mobile, car le maximum est atteint (%d/%d). Vous devez d'abord %s pour continuer.",
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L"libérer plus de secteurs d'une ville",
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L"libérer de nouveaux secteurs d'une ville",
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L"libérer plus de villes",
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L"reprendre vos secteurs perdus",
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L"progresser dans votre avancée",
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L"recruter plus de rebelles",
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L"Le chef de la milice informe que %d compagnon(s) ont fui face à l'ennemi dans le secteur %s.",
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};
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//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
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+6
-14
@@ -2997,7 +2997,6 @@ STR16 pAttributeMenuStrings[] =
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STR16 pTrainingMenuStrings[] =
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{
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L"Üben", // train yourself
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L"Mobile Miliz",
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L"Train workers", // TODO.Translate
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L"Trainer", // train your teammates
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L"Rekrut", // be trained by an instructor
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@@ -4240,7 +4239,6 @@ STR16 pwTownInfoStrings[] =
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L"Level", // the training level of civilians in this town
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L"Zivilistentraining", // 10 // state of civilian training in town
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L"Miliz", // the state of the trained civilians in the town
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L"Mobile M. Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
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// Flugente: prisoner texts
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L"Gefangene",
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@@ -4349,9 +4347,8 @@ STR16 pMapScreenBorderButtonHelpText[] =
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L"Luftr|aum zeigen",
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L"Gegenstände zeigen (|I)",
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L"Mili|z & Feinde zeigen",
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L"Zeige Mobile Miliz Begrenzungen (|R)", // HEADROCK HAM 4: Mobile Restrictions Button
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L"Show Disease Data", // TODO.Translate
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L"Show Weather", // TODO.Translate
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L"Zeige Wetter",
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};
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STR16 pMapScreenInvenButtonHelpText[] =
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@@ -6090,10 +6087,7 @@ STR16 zMarksMapScreenText[] =
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L"Söldner hat begrenzten Vertrag.",
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L"Vertrag des Söldners beinhaltet keine Versicherung.",
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L"Kartenübersicht", // 24
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// HEADROCK HAM 4: Prompt messages when turning on Mobile Militia Restrictions view.
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L"Sie haben derzeit keine Mobile Miliz. Rekrutieren Sie einige Milizen und kehren Sie zurück zu dieser Ansicht.",
|
||||
L"Diese Ansicht zeigt Ihnen, wo Ihre Mobile Miliz ins feindliche Gebiet vorrücken kann. GRAU = Mobile Miliz verweigern hier vorzurücken. ROT = Mobile Miliz kann hier vorrücken, aber Sie haben den Befehl nicht gegeben. GELB = Mobile Miliz kann in den Sektor vorrücken, aber nicht verlassen. GRÜN = Mobile Miliz kann sich hier frei bewegen. Rechtsklick auf einen GRÜNEN / GELBEN Bereich um das Verhalten der Miliz zu ändern.",
|
||||
|
||||
|
||||
// Flugente: disease texts describing what a map view does TODO.Translate
|
||||
L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
|
||||
|
||||
@@ -6114,25 +6108,23 @@ STR16 pMilitiaConfirmStrings[] =
|
||||
L"Ausgabe genehmigen?", // asking player if they wish to pay the amount requested
|
||||
L"Sie haben nicht genug Geld.", // telling the player they can't afford to train this town
|
||||
L"Miliz in %s (%s %d) weitertrainieren?", // continue training this town?
|
||||
|
||||
L"Preis $", // the cost in dollars to train militia
|
||||
L"( J/N )", // abbreviated yes/no
|
||||
L"Miliz auf dem Raketenstützpunkt im Sektor %s (%s %d) weitertrainieren?", // continue trainign militia in SAM site sector
|
||||
L"Milizen in %d Sektoren zu trainieren kostet $ %d. %s", // cost to train sveral sectors at once
|
||||
|
||||
L"Sie können sich keine $%d für die Miliz hier leisten.",
|
||||
L"%s benötigt eine Loyalität von %d Prozent, um mit dem Milizen-Training fortzufahren.",
|
||||
L"Sie können die Miliz in %s nicht mehr trainieren.",
|
||||
L"Sie können sich keine $%d für mobile Miliz hier leisten.", // HEADROCK HAM 3.6: Mobile Militia
|
||||
L"Mobile Milizen in %s (%s %d) weitertrainieren?", // HEADROCK HAM 3.6: Mobile Militia
|
||||
L"Mobile Milizen in %d Sektoren zu trainieren kostet $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia
|
||||
L"Eine mobile Milizeinheit für diese Stadt zu trainieren kostet $", // HEADROCK HAM 3.6: Mobile Militia
|
||||
L"Sie können keine weiteren mobilen Milizen ausbilden, da das Maximum erreicht wurde (%d/%d). Sie müssen zunächst %s um weitere zu trainieren.",
|
||||
L"weitere Stadtteile befreien",
|
||||
|
||||
L"neue Stadtteile befreien",
|
||||
L"mehr Städte erobern",
|
||||
L"den verlorenen Fortschritt wieder aufholen",
|
||||
L"weiter fortschreiten",
|
||||
|
||||
L"mehr Rebellen rekrutieren",
|
||||
L"Der Miliztruppführer muss Sie leider darüber informieren, dass %d Mitstreiter im Angesicht des Feindes desertierten im Sektor %s.",
|
||||
};
|
||||
|
||||
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
|
||||
|
||||
+6
-14
@@ -2988,8 +2988,7 @@ STR16 pAttributeMenuStrings[] =
|
||||
|
||||
STR16 pTrainingMenuStrings[] =
|
||||
{
|
||||
L"Allenati", // train yourself
|
||||
L"Mobile Militia", // TODO.Translate
|
||||
L"Allenati", // train yourself
|
||||
L"Train workers", // TODO.Translate
|
||||
L"Allenatore", // train your teammates
|
||||
L"Studente", // be trained by an instructor
|
||||
@@ -4236,7 +4235,6 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Livello", // the training level of civilians in this town
|
||||
L"addestramento civili", // 10 // state of civilian training in town
|
||||
L"Esercito", // the state of the trained civilians in the town
|
||||
L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
|
||||
|
||||
// Flugente: prisoner texts // TODO.Translate
|
||||
L"Prisoners",
|
||||
@@ -4353,7 +4351,6 @@ STR16 pMapScreenBorderButtonHelpText[] =
|
||||
L"Mostra spazio |aereo",
|
||||
L"Mostra oggett|i",
|
||||
L"Mostra esercito & nemici (|Z)",
|
||||
L"Show Mobile Militia |Restrictions", // HEADROCK HAM 4: Mobile Restrictions Button // TODO.Translate
|
||||
L"Show Disease Data", // TODO.Translate
|
||||
L"Show Weather", // TODO.Translate
|
||||
};
|
||||
@@ -6228,10 +6225,7 @@ STR16 zMarksMapScreenText[] =
|
||||
L"%s è pieno di soldati.",
|
||||
L"Il mercenario ha un contratto a tempo determinato.",
|
||||
L"Il contratto del mercenario non è assicurato",
|
||||
// HEADROCK HAM 4: Prompt messages when turning on Mobile Militia Restrictions view.
|
||||
L"You currently have no Mobile Militia. Return to this view mode once you've recruited some.",
|
||||
L"This view shows where your Mobile Militia can and cannot go. GREY = Mobile Militia refuse to go here. RED = Mobile Militia can go here, but you've told them not to. YELLOW = Mobile Militia can enter this sector, but not leave. GREEN = Mobile Militia can go here freely. Right click a Green/Yellow sector to cycle its behavior.",
|
||||
|
||||
|
||||
// Flugente: disease texts describing what a map view does TODO.Translate
|
||||
L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
|
||||
|
||||
@@ -6253,25 +6247,23 @@ STR16 pMilitiaConfirmStrings[] =
|
||||
L"Approvate la spesa?", // asking player if they wish to pay the amount requested
|
||||
L"Non potete permettervelo.", // telling the player they can't afford to train this town
|
||||
L"Continuate ad aeddestrare i soldati in %s (%s %d)?", // continue training this town?
|
||||
|
||||
L"Costo $", // the cost in dollars to train militia
|
||||
L"(S/N)", // abbreviated yes/no
|
||||
L"", // unused
|
||||
L"Addestrare l'esrecito cittadino nei settori di %d costerà $ %d. %s", // cost to train sveral sectors at once
|
||||
|
||||
L"Non potete permettervi il $%d per addestrare l'esercito cittadino qui.",
|
||||
L"%s ha bisogno di una percentuale di %d affinché possiate continuare ad addestrare i soldati.",
|
||||
L"Non potete più addestrare i soldati a %s.",
|
||||
L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.", // TODO.Translate
|
||||
L"liberate more town sectors", // TODO.Translate
|
||||
|
||||
L"liberate new town sectors", // TODO.Translate
|
||||
L"liberate more towns", // TODO.Translate
|
||||
L"regain your lost progress", // TODO.Translate
|
||||
L"progress further", // TODO.Translate
|
||||
|
||||
L"recruit more rebels", // TODO.Translate
|
||||
L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.", // TODO.Translate
|
||||
};
|
||||
|
||||
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
|
||||
|
||||
+5
-13
@@ -2999,7 +2999,6 @@ STR16 pAttributeMenuStrings[] =
|
||||
STR16 pTrainingMenuStrings[] =
|
||||
{
|
||||
L"Praktyka", // train yourself
|
||||
L"Mobile Militia", // TODO.Translate
|
||||
L"Train workers", // TODO.Translate
|
||||
L"Instruktor", // train your teammates
|
||||
L"Uczeń", // be trained by an instructor
|
||||
@@ -4247,7 +4246,6 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Poziom", // the training level of civilians in this town
|
||||
L"Szkolenie cywili", // 10 // state of civilian training in town
|
||||
L"Samoobrona", // the state of the trained civilians in the town
|
||||
L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
|
||||
|
||||
// Flugente: prisoner texts // TODO.Translate
|
||||
L"Prisoners",
|
||||
@@ -4364,7 +4362,6 @@ STR16 pMapScreenBorderButtonHelpText[] =
|
||||
L"Pokaż przestrzeń powietrzną (|A)",
|
||||
L"Pokaż przedmioty (|I)",
|
||||
L"Pokaż samoobronę i wrogów (|Z)",
|
||||
L"Show Mobile Militia |Restrictions", // HEADROCK HAM 4: Mobile Restrictions Button // TODO.Translate
|
||||
L"Show Disease Data", // TODO.Translate
|
||||
L"Show Weather", // TODO.Translate
|
||||
};
|
||||
@@ -6246,10 +6243,7 @@ STR16 zMarksMapScreenText[] =
|
||||
L"Najemnik ma kontrakt na określony czas.",
|
||||
L"Kontrakt najemnika nie jest ubezpieczony",
|
||||
L"Mapa", // 24
|
||||
// HEADROCK HAM 4: Prompt messages when turning on Mobile Militia Restrictions view.
|
||||
L"You currently have no Mobile Militia. Return to this view mode once you've recruited some.",
|
||||
L"This view shows where your Mobile Militia can and cannot go. GREY = Mobile Militia refuse to go here. RED = Mobile Militia can go here, but you've told them not to. YELLOW = Mobile Militia can enter this sector, but not leave. GREEN = Mobile Militia can go here freely. Right click a Green/Yellow sector to cycle its behavior.",
|
||||
|
||||
|
||||
// Flugente: disease texts describing what a map view does TODO.Translate
|
||||
L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
|
||||
|
||||
@@ -6271,25 +6265,23 @@ STR16 pMilitiaConfirmStrings[] =
|
||||
L"Zatwierdzasz wydatek?", // asking player if they wish to pay the amount requested
|
||||
L"Nie stać cię na to.", // telling the player they can't afford to train this town
|
||||
L"Kontynuować szkolenie samoobrony w - %s (%s %d)?", // continue training this town?
|
||||
|
||||
L"Koszt $", // the cost in dollars to train militia
|
||||
L"( T/N )", // abbreviated yes/no
|
||||
L"", // unused
|
||||
L"Szkolenie samoobrony w %d sektorach będzie kosztowało $ %d. %s", // cost to train sveral sectors at once
|
||||
|
||||
L"Nie masz %d$, aby wyszkolić samoobronę w tym mieście.",
|
||||
L"%s musi mieć %d% lojalności, aby można było kontynuować szkolenie samoobrony.",
|
||||
L"Nie możesz już dłużej szkolić samoobrony w mieście %s.",
|
||||
L"Nie masz %d$ i nie możesz trenować tutaj ruchomej samoobrony.", // HEADROCK HAM 3.6: Mobile Militia
|
||||
L"Kontynuuj trening ruchomej samoobrony w %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia
|
||||
L"Trenowanie ruchomej samoobrony w %d sektorach będzie kosztować %d$. %s", // HEADROCK HAM 3.6: Mobile Militia
|
||||
L"Trenowanie ruchomej samoobrony będzie kosztować $", // HEADROCK HAM 3.6: Mobile Militia
|
||||
L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.", // TODO.Translate
|
||||
L"liberate more town sectors", // TODO.Translate
|
||||
|
||||
L"liberate new town sectors", // TODO.Translate
|
||||
L"liberate more towns", // TODO.Translate
|
||||
L"regain your lost progress", // TODO.Translate
|
||||
L"progress further", // TODO.Translate
|
||||
|
||||
L"recruit more rebels", // TODO.Translate
|
||||
L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.", // TODO.Translate
|
||||
};
|
||||
|
||||
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
|
||||
|
||||
+5
-13
@@ -2993,7 +2993,6 @@ STR16 pAttributeMenuStrings[] =
|
||||
STR16 pTrainingMenuStrings[] =
|
||||
{
|
||||
L"Практика", // train yourself
|
||||
L"Патрульные",
|
||||
L"Рабочие", // Train workers
|
||||
L"Тренер", // train your teammates
|
||||
L"Ученик", // be trained by an instructor
|
||||
@@ -4240,7 +4239,6 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Уровень", // the training level of civilians in this town
|
||||
L"Тренировка ополчения", // 10 // state of civilian training in town
|
||||
L"Ополчение", // the state of the trained civilians in the town
|
||||
L"Тренировка патруля", // HEADROCK HAM 3.6: The stat of Mobile militia training in town //Mobile Training
|
||||
|
||||
// Flugente: prisoner texts
|
||||
L"Заключенные",
|
||||
@@ -4357,7 +4355,6 @@ STR16 pMapScreenBorderButtonHelpText[] =
|
||||
L"Карта воздушного пространства (|A)",
|
||||
L"Вещи (|I)",
|
||||
L"Ополчение и враги (|Z)",
|
||||
L"Патруль ополчения (|R)", // HEADROCK HAM 4: Mobile Restrictions Button
|
||||
L"Очаги заболеваний",
|
||||
L"Погода",
|
||||
};
|
||||
@@ -6238,10 +6235,7 @@ STR16 zMarksMapScreenText[] =
|
||||
L"У наёмника ограниченный контракт.",
|
||||
L"Контракт наёмника не застрахован",
|
||||
L"Стратегическая карта",
|
||||
// HEADROCK HAM 4: Prompt messages when turning on Mobile Militia Restrictions view.
|
||||
L"Сейчас у вас нет патрульных групп. Включите этот режим в следующий раз, когда наберёте их.",
|
||||
L"Здесь показано, куда может пройти патруль, и куда нет. СЕРЫЙ = не пойдут туда. КРАСНЫЙ = могут пойти туда, но вы запретили им. ЖЁЛТЫЙ = могут вступить в сектор, но не могут его покинуть. ЗЕЛЁНЫЙ = могут свободно передвигаться. Нажатием правой кнопки мыши можно менять цветовой статус сектора.",
|
||||
|
||||
|
||||
// Flugente: disease texts describing what a map view does
|
||||
L"Здесь показаны вспышки заболеваний по секторам. Число указывает средний показатель инфекции на человека, цвет - насколько широко распространена инфекция. СЕРЫЙ= нет информации о заболеваемости. ЗЕЛЁНЫЙ - КРАСНЫЙ = уровень роста заболеваемости.",
|
||||
|
||||
@@ -6263,25 +6257,23 @@ STR16 pMilitiaConfirmStrings[] =
|
||||
L"Подтвердить платеж?", // asking player if they wish to pay the amount requested
|
||||
L"Вы не можете себе этого позволить.", // telling the player they can't afford to train this town
|
||||
L"Продолжить тренировку в %s (%s %d)?", // continue training this town?
|
||||
|
||||
L"Цена $", // the cost in dollars to train militia
|
||||
L"( Д/Н )", // abbreviated yes/no
|
||||
L"", // unused
|
||||
L"Тренировка ополчения в секторе %d будет стоить $%d. %s", // cost to train sveral sectors at once
|
||||
|
||||
L"У вас нет $%d, чтобы приступить к тренировке ополчения.",
|
||||
L"%s: Требуется не менее %d процентов лояльности, чтобы продолжить тренировку ополчения.",
|
||||
L"Больше вы не можете тренировать ополчение в %s.",
|
||||
L"У вас нет $%d чтобы тренировать здесь патрульные подразделение.",
|
||||
L"Продолжить тренировку патруля в %s (%s %d)?",
|
||||
L"Тренировка патрульного подразделения в секторе %d обойдётся в $ %d. %s",
|
||||
L"Тренировка патрульного подразделения обойдётся в $",
|
||||
L"Вы не можете больше тренировать патруль, так как достигнут максимум (%d/%d). Вам необходимо сначала %s для того, чтобы продложить тренировку.",
|
||||
L"освободить больше городских секторов",
|
||||
|
||||
L"освободить новые городские сектора",
|
||||
L"освободить больше городов",
|
||||
L"восстановить потерянные прогресс",
|
||||
L"продвинуться дальше",
|
||||
|
||||
L"нанять больше повстанцев",
|
||||
L"Лидер ополченцев сообщает вам, что %d человек дезертировали перед лицом противника %s.",
|
||||
};
|
||||
|
||||
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
|
||||
|
||||
Reference in New Issue
Block a user