Deleted 'mobile militia feature', as 'militia strategic command' offered better ways to move militia.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23649&goto=352592&#msg_352592

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8542 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-03-10 15:31:11 +00:00
parent d6db35f000
commit c0d77f79c7
51 changed files with 307 additions and 4138 deletions
+5 -13
View File
@@ -2993,7 +2993,6 @@ STR16 pAttributeMenuStrings[] =
STR16 pTrainingMenuStrings[] =
{
L"锻炼", // train yourself
L"游击队", // L"Mobile Militia", //ham3.6
L"培训工人", //L"Train workers",
L"教练", // train your teammates
L"学员", // be trained by an instructor
@@ -4240,7 +4239,6 @@ STR16 pwTownInfoStrings[] =
L"等级", // the training level of civilians in this town
L"民兵训练度", // 10 // state of civilian training in town
L"民兵", // the state of the trained civilians in the town
L"巡逻民兵", // L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
// Flugente: prisoner texts
L"囚犯", //L"Prisoners",
@@ -4356,7 +4354,6 @@ STR16 pMapScreenBorderButtonHelpText[] =
L"显示领空 (|A)",
L"显示物品 (|I)",
L"显示民兵和敌人 (|Z)",
L"显示民兵移动 (|R)", // HEADROCK HAM 4: Mobile Restrictions Button
L"显示疾病消息", //L"Show Disease Data",
L"显示天气", // L"Show Weather",
};
@@ -6237,10 +6234,7 @@ STR16 zMarksMapScreenText[] =
L"佣兵有一份限时的合同。", //"Merc has a finite contract.",
L"佣兵的合同没投保", //"Merc's contract is not insured",
L"地图概况",//"Map Overview", // 24
// HEADROCK HAM 4: Prompt messages when turning on Mobile Militia Restrictions view.
L"你目前没有民兵。当你招募了一些后再返回这个显示模式。",
L"这个视图显示你的移动民兵能去和不能去哪里。 灰色 = 移动民兵拒绝来这里. 红色 = 移动民兵能来这里, 但是你告诉他们不要这样. 黄色 = 移动民兵能进入这个区域, 但是不能离开. 绿色 = 移动民兵可以自由的进入这里. 右击一个绿色/黄色区域循环它的行为.",
// Flugente: disease texts describing what a map view does //文本描述疾病查看地图并做翻译。
L"这个视图会展示出哪个地区爆发了瘟疫,这个数字表明,平均每个人的感染程度,颜色表示它的范围。 灰色=无病。 绿色到红色=不断升级的感染程度。", //L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
@@ -6262,25 +6256,23 @@ STR16 pMilitiaConfirmStrings[] =
L"同意支付吗?",
L"你无法支付。",
L"继续在%s (%s %d)训练民兵吗?",
L"花费$",
L"( Y/N )", // abbreviated yes/no
L"", // unused
L"在%d地区训练民兵将花费$%d。%s",
L"你无法支付$%d以供在这里训练民兵。",
L"%s的忠诚度必须达到%d以上方可训练民兵。",
L"你不能在%s训练民兵了。",
L"你无法支付$%d以供在这里训练巡逻民兵。", // L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia
L"继续在%s (%s %d)训练巡逻民兵吗?", // L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia
L"在%d地区训练巡逻民兵将花费$%d。%s", // L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia
L"训练一队民兵要花费$", // L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia
L"你无法训练更多的游击队因为已经达到上限(%d/%d)。你必须先%s才能训练更多。", //L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.",
L"解放更多城镇分区", //L"liberate more town sectors",
L"解放新的城镇分区", //L"liberate new town sectors",
L"解放更多城镇", //L"liberate more towns",
L"恢复失去的进度", //L"regain your lost progress",
L"继续进度", //L"progress further",
L"雇佣更多反抗军", //L"recruit more rebels",
L"民兵队长通报你,有%d名民兵在%s分区遭遇敌军时逃跑了。", //L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.",
};
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel