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Deleted 'mobile militia feature', as 'militia strategic command' offered better ways to move militia.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23649&goto=352592&#msg_352592 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8542 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+5
-13
@@ -2994,7 +2994,6 @@ STR16 pAttributeMenuStrings[] =
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STR16 pTrainingMenuStrings[] =
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{
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L"Oefenen", // train yourself
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L"Mobile Militia", // TODO.Translate
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L"Train workers", // TODO.Translate
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L"Trainer", // train your teammates
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L"Student", // be trained by an instructor
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@@ -4242,7 +4241,6 @@ STR16 pwTownInfoStrings[] =
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L"Niveau", // the training level of civilians in this town
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L"Training Burgers", // 10 // state of civilian training in town
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L"Militie", // the state of the trained civilians in the town
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L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
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// Flugente: prisoner texts
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L"Prisoners",
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@@ -4359,7 +4357,6 @@ STR16 pMapScreenBorderButtonHelpText[] =
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L"Toon Luchtruim (|A)",
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L"Toon |Items",
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L"Toon Milities & Vijanden (|Z)",
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L"Show Mobile Militia |Restrictions", // HEADROCK HAM 4: Mobile Restrictions Button // TODO.Translate
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L"Show Disease Data", // TODO.Translate
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L"Show Weather", // TODO.Translate
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};
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@@ -6245,10 +6242,7 @@ STR16 zMarksMapScreenText[] =
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L"Huurling heeft eindig contract.",
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L"Contract Huurling is niet verzekerd",
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L"Map Overview", // 24
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// HEADROCK HAM 4: Prompt messages when turning on Mobile Militia Restrictions view.
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L"You currently have no Mobile Militia. Return to this view mode once you've recruited some.",
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L"This view shows where your Mobile Militia can and cannot go. GREY = Mobile Militia refuse to go here. RED = Mobile Militia can go here, but you've told them not to. YELLOW = Mobile Militia can enter this sector, but not leave. GREEN = Mobile Militia can go here freely. Right click a Green/Yellow sector to cycle its behavior.",
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// Flugente: disease texts describing what a map view does TODO.Translate
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L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
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@@ -6270,25 +6264,23 @@ STR16 pMilitiaConfirmStrings[] =
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L"Uitgave goedkeuren?", // asking player if they wish to pay the amount requested
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L"je kunt dit niet betalen.", // telling the player they can't afford to train this town
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L"Doorgaan met militie trainen %s (%s %d)?", // continue training this town?
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L"Kosten $", // the cost in dollars to train militia
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L"( J/N )", // abbreviated yes/no
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L"", // unused
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L"Stadsmilities trainen in %d sectors kost $ %d. %s", // cost to train sveral sectors at once
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L"Je kunt de $%d niet betalen om de stadsmilitie hier te trainen.",
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L"%s heeft een loyaliteit nodig van %d procent om door te gaan met milities trainen.",
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L"Je kunt de militie in %s niet meer trainen.",
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L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.", // TODO.Translate
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L"liberate more town sectors", // TODO.Translate
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L"liberate new town sectors", // TODO.Translate
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L"liberate more towns", // TODO.Translate
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L"regain your lost progress", // TODO.Translate
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L"progress further", // TODO.Translate
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L"recruit more rebels", // TODO.Translate
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L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.", // TODO.Translate
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};
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//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
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