diff --git a/JA2.suo b/JA2.suo index d7360f27..e0ee4317 100644 Binary files a/JA2.suo and b/JA2.suo differ diff --git a/Tactical/SoldierTooltips.cpp b/Tactical/SoldierTooltips.cpp index a68ff401..cee19b85 100644 --- a/Tactical/SoldierTooltips.cpp +++ b/Tactical/SoldierTooltips.cpp @@ -104,14 +104,13 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier ) } // gGameExternalOptions.fEnableDynamicSoldierTooltips - // WANNE: Check if enemy soldier is in line of sight only if player has not chosen full or debug details - if ( ubTooltipDetailLevel < DL_Full) + // WANNE: Check if enemy soldier is in line of sight but only if player has not choosen debug details + if ( ubTooltipDetailLevel < DL_Debug) { // Get the current selected merc SOLDIERTYPE* pMerc = MercPtrs[ gusSelectedSoldier ]; if ( pMerc->bOppList[pSoldier->ubID] != SEEN_CURRENTLY ) - //if (ManLooksForMan(pMerc, pSoldier, 1) == FALSE) { // We do not see the enemy. Return and do not display the tooltip. return;