From c0d8db06ed9fbf38892bfe6c87fe076c5f2d479f Mon Sep 17 00:00:00 2001 From: Wanne Date: Thu, 9 Nov 2006 19:38:29 +0000 Subject: [PATCH] - updated solier tooltip again git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@626 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- JA2.suo | Bin 197632 -> 197632 bytes Tactical/SoldierTooltips.cpp | 5 ++--- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/JA2.suo b/JA2.suo index d7360f27ac3b5f99bfda8d013931b4e5cbe5a4e9..e0ee4317f970ab26c846ab70ef7782660ba76745 100644 GIT binary patch delta 529 zcmW-e&r4KM6vxl^y{k_8oFQkFA!gEnkZ~lLd7weH7$O<5g15-ljShh}n*CUe2Jys2 z0}YIIWezRfRY-&nd_h7YfwYO)^&4{6KhP$^>AYEd?m72!F6VIXb*q+JwceCfc)9by zo=}G{iD-Y_TUDze)Vx1dFCrj-s3e62;etLHexa@m5a~7DA0;wF?MjhsiDuxBp7%>I z!?M3hMOvl@bVpWEIu(guG%ZPIM9x#0?gzS0mg{nIt}W*zD+fAgFe!uQ+YRmo$}2@S zl~ITO8-0W!ZzWbYb76x>2^~VGaNKIOLK061-9nFG3B5v4JN8oXL+qTYWO375ncmt( zMIU`A@Wv4OIN8K$UOK=qp9iKI2GSi*WbmdwJ3EMV|C)g=B!7tcEPN5Z3g3k9Lc9CZ zVx5ak*m~o(;s^ENg>^Mhdlr4K{waNVPVF9zYP;?e8K=bzmb&dId~|qpCfzsHDKwT$;-U>5jDYYCvF(y6M8F~h2SWCT+W-In delta 489 zcmXX@O-Phc6usxo^AA2}MrVvkLI+9w85EteATlHjWGIL*Xyd{ZA^Y$z7wSUB0vRYs zdEzBn*+L>*NFVwIZoa|@+GGT2x@m$oErlQwobC%BoOACv_rAk}m(4lZoU`ugaL~7L z=e+)a5XpJy&FGm@JobJ&<%kdgM1O3J%FtAVU+SY%(#)Bv7*VKH%wg)MwAAO;&p)eb zAleFxzApY4P12~aSdP$bk@v`@2i7prNFudWDQ&N84*VYtNaxz24Y)>wvTXwY=BtJR3Isz8QED$(jsC6EIzM9|Hd6o&j)%~+n}7iDtuNe3K0`iX?O z`M%iZoaJB~HGZ%L1-|+VSNO+gmFC7TD#|-4eB`#T>JrcHo=88rj(nMUn<~h+*%x%0 Y!}ePyS%2AlPu6&DOI*(fSPfM7KPeiJMgRZ+ diff --git a/Tactical/SoldierTooltips.cpp b/Tactical/SoldierTooltips.cpp index a68ff401..cee19b85 100644 --- a/Tactical/SoldierTooltips.cpp +++ b/Tactical/SoldierTooltips.cpp @@ -104,14 +104,13 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier ) } // gGameExternalOptions.fEnableDynamicSoldierTooltips - // WANNE: Check if enemy soldier is in line of sight only if player has not chosen full or debug details - if ( ubTooltipDetailLevel < DL_Full) + // WANNE: Check if enemy soldier is in line of sight but only if player has not choosen debug details + if ( ubTooltipDetailLevel < DL_Debug) { // Get the current selected merc SOLDIERTYPE* pMerc = MercPtrs[ gusSelectedSoldier ]; if ( pMerc->bOppList[pSoldier->ubID] != SEEN_CURRENTLY ) - //if (ManLooksForMan(pMerc, pSoldier, 1) == FALSE) { // We do not see the enemy. Return and do not display the tooltip. return;