- use SHIFT key to move in formation
- Ctrl+Alt+G: toggle formation
- G: toggle light effects

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8777 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-04-02 20:05:31 +00:00
parent 611b5f4d8c
commit c0f36bc6c2
10 changed files with 21 additions and 25 deletions
+3 -7
View File
@@ -85,12 +85,7 @@
#include "Map Information.h"
#include "Soldier Control.h"
#include "DisplayCover.h"
//ddd optimization of enemy turn
#include "aiinternals.h"
//#include "los.h"
//#include "structure wrap.h"
//#include "DisplayCover.h"
//ddd optimization of enemy turn
#include "english.h" // sevenfm: this is needed for _keydown(SHIFT) to work
#endif
#include "teamturns.h"
@@ -5945,7 +5940,8 @@ BOOLEAN HandleMultiSelectionMove( INT32 sDestGridNo )
INT32 sIndividualDestGridNo = sDestGridNo;
// Flugente: determine offset to current center gridno
if ( gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] )
// sevenfm: use SHIFT key to move in formation
if (_KeyDown(SHIFT) || gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS])
{
INT32 currentX = pSoldier->sGridNo % MAXCOL;
INT32 currentY = pSoldier->sGridNo / MAXCOL;