mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
- The base chance for gun degradation, BASIC_DEPRECIATE_CHANCE, is now externalised to Item_Settings.ini.
- Fix: BASIC_RELIABILITY_ODDS now ranges from 0 to 10000. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7208 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+2
-2
@@ -6022,13 +6022,13 @@ INT8 FireBulletGivenTargetTrapOnly( SOLDIERTYPE* pThrower, OBJECTTYPE* pObj, INT
|
||||
if ( UsingNewCTHSystem() == true)
|
||||
{
|
||||
UINT16 usBaseChance = gGameCTHConstants.BASIC_RELIABILITY_ODDS;
|
||||
FLOAT dReliabilityRatio = 3.0f * ((FLOAT)usBaseChance / (FLOAT)BASIC_DEPRECIATE_CHANCE); // Compare original odds to new odds.
|
||||
FLOAT dReliabilityRatio = 3.0f * ((FLOAT)usBaseChance / (FLOAT)gItemSettings.usBasicDeprecateChance); // Compare original odds to new odds.
|
||||
uiDepreciateTest = usBaseChance + (INT16)( dReliabilityRatio * GetReliability( pObj ) - iOverheatReliabilityMalus);
|
||||
uiDepreciateTest = max(0, uiDepreciateTest);
|
||||
}
|
||||
else
|
||||
{
|
||||
uiDepreciateTest = max( BASIC_DEPRECIATE_CHANCE + 3 * GetReliability( pObj ) - iOverheatReliabilityMalus, 0);
|
||||
uiDepreciateTest = max( gItemSettings.usBasicDeprecateChance + 3 * GetReliability( pObj ) - iOverheatReliabilityMalus, 0 );
|
||||
}
|
||||
if ( !PreRandom( uiDepreciateTest ) && ( (*pObj)[0]->data.objectStatus > 1) )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user