Fix: do not apply disguise if we are seen by an enemy

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-05-01 21:53:59 +00:00
parent ba59e9fa5e
commit c137c76bb3
4 changed files with 37 additions and 32 deletions
+12
View File
@@ -19,12 +19,24 @@ void SwitchCoverDrawMode();
void RemoveVisibleGridNoAtSelectedGridNo();
void DisplayGridNoVisibleToSoldierGrid( );
void CalculateCoverForSoldier( SOLDIERTYPE* pForSoldier, const INT32& sTargetGridNo, const BOOLEAN& fRoof, INT8& bCover );
void CalculateCoverFromSoldier( SOLDIERTYPE* pFromSoldier, const INT32& sTargetGridNo, const BOOLEAN& fRoof, INT8& bCover, SOLDIERTYPE* pToSoldier = NULL );
#define DC_MAX_COVER_RANGE 43 //31
#define DC__SOLDIER_VISIBLE_RANGE 43 //31
#define DC__MIN_SIZE 4
#define DC__MAX_SIZE 21 //11
enum COVER_VALUES
{
INVALID_COVER = -1,
NO_COVER = 0,
MIN_COVER = 1,
MED_COVER = 2,
MAX_COVER = 3
};
// Flugente: mines display - stuff needs to be here
// Sevenfm: moved here from DisplayCover.cpp
enum MINES_DRAW_MODE {