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Fix: do not apply disguise if we are seen by an enemy
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -64,7 +64,7 @@
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#include "environment.h"
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// sevenfm: needed for _KeyDown(SHIFT)
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#include "english.h"
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#include "DisplayCover.h"
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#endif
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#include "InterfaceItemImages.h"
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@@ -299,9 +299,6 @@ void DoorMenuBackregionCallback( MOUSE_REGION * pRegion, INT32 iReason );
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UINT32 CalcUIMessageDuration( STR16 wString );
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// sevenfm: this function is needed to show cover in health bar
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extern void CalculateCoverForSoldier( SOLDIERTYPE* pForSoldier, const INT32& sTargetGridNo, const BOOLEAN& fRoof, INT8& bCover );
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extern FLOAT Distance2D( FLOAT dDeltaX, FLOAT dDeltaY );
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// Flugente: toggle display of enemy role indicators
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