mirror of
https://github.com/1dot13/source.git
synced 2026-09-16 14:47:17 +02:00
- tool tips for Bobby Ray updated
- refresh for laptop screens fixed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@134 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+1
-1
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
|
|||||||
#else
|
#else
|
||||||
|
|
||||||
//RELEASE BUILD VERSION
|
//RELEASE BUILD VERSION
|
||||||
INT16 zVersionLabel[256] = { L"Release v1.13.133" };
|
INT16 zVersionLabel[256] = { L"Release v1.13.134" };
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
+2
-2
@@ -43,7 +43,7 @@
|
|||||||
<Tool
|
<Tool
|
||||||
Name="VCLinkerTool"
|
Name="VCLinkerTool"
|
||||||
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
|
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
|
||||||
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.133_2006_05_29.exe"
|
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.134_2006_05_30.exe"
|
||||||
LinkIncremental="2"
|
LinkIncremental="2"
|
||||||
SuppressStartupBanner="TRUE"
|
SuppressStartupBanner="TRUE"
|
||||||
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
|
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
|
||||||
@@ -546,7 +546,7 @@
|
|||||||
<Tool
|
<Tool
|
||||||
Name="VCLinkerTool"
|
Name="VCLinkerTool"
|
||||||
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
|
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
|
||||||
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.133_2006_05_29.exe"
|
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.134_2006_05_30.exe"
|
||||||
LinkIncremental="1"
|
LinkIncremental="1"
|
||||||
SuppressStartupBanner="TRUE"
|
SuppressStartupBanner="TRUE"
|
||||||
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
|
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
|
||||||
|
|||||||
@@ -88,6 +88,8 @@ void RenderBobbyRAmmo()
|
|||||||
MarkButtonsDirty( );
|
MarkButtonsDirty( );
|
||||||
RenderWWWProgramTitleBar( );
|
RenderWWWProgramTitleBar( );
|
||||||
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
|
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
|
||||||
|
fReDrawScreenFlag = TRUE;
|
||||||
|
fPausedReDrawScreenFlag = TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -86,6 +86,8 @@ void RenderBobbyRArmour()
|
|||||||
MarkButtonsDirty( );
|
MarkButtonsDirty( );
|
||||||
RenderWWWProgramTitleBar( );
|
RenderWWWProgramTitleBar( );
|
||||||
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
|
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
|
||||||
|
fReDrawScreenFlag = TRUE;
|
||||||
|
fPausedReDrawScreenFlag = TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+186
-158
@@ -326,6 +326,8 @@ void RenderBobbyRGuns()
|
|||||||
MarkButtonsDirty( );
|
MarkButtonsDirty( );
|
||||||
RenderWWWProgramTitleBar( );
|
RenderWWWProgramTitleBar( );
|
||||||
InvalidateRegion(0,0,SCREEN_WIDTH, SCREEN_HEIGHT);
|
InvalidateRegion(0,0,SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||||
|
fReDrawScreenFlag = TRUE;
|
||||||
|
fPausedReDrawScreenFlag = TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -632,9 +634,6 @@ BOOLEAN DisplayItemInfo(UINT32 uiItemClass)
|
|||||||
|
|
||||||
for(i=gusCurWeaponIndex; ((i<=gusLastItemIndex) && (ubCount < 4)); i++)
|
for(i=gusCurWeaponIndex; ((i<=gusLastItemIndex) && (ubCount < 4)); i++)
|
||||||
{
|
{
|
||||||
|
|
||||||
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("DisplayItemInfo: current weapon: %d",gusCurWeaponIndex));
|
|
||||||
|
|
||||||
if( uiItemClass == BOBBYR_USED_ITEMS )
|
if( uiItemClass == BOBBYR_USED_ITEMS )
|
||||||
{
|
{
|
||||||
//If there is not items in stock
|
//If there is not items in stock
|
||||||
@@ -1023,9 +1022,10 @@ UINT16 DisplayRof(UINT16 usPosY, UINT16 usIndex, UINT16 usFontHeight)
|
|||||||
UINT16 DisplayDamage(UINT16 usPosY, UINT16 usIndex, UINT16 usFontHeight)
|
UINT16 DisplayDamage(UINT16 usPosY, UINT16 usIndex, UINT16 usFontHeight)
|
||||||
{
|
{
|
||||||
wchar_t sTemp[20];
|
wchar_t sTemp[20];
|
||||||
|
UINT16 gunDamage = (UINT16)( Weapon[ usIndex ].ubImpact + ( (double) Weapon[ usIndex ].ubImpact / 100) * gGameExternalOptions.ubGunDamageMultiplier );
|
||||||
|
|
||||||
DrawTextToScreen(BobbyRText[BOBBYR_GUNS_DAMAGE], BOBBYR_ITEM_WEIGHT_TEXT_X, (UINT16)usPosY, 0, BOBBYR_ITEM_DESC_TEXT_FONT, BOBBYR_STATIC_TEXT_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
|
DrawTextToScreen(BobbyRText[BOBBYR_GUNS_DAMAGE], BOBBYR_ITEM_WEIGHT_TEXT_X, (UINT16)usPosY, 0, BOBBYR_ITEM_DESC_TEXT_FONT, BOBBYR_STATIC_TEXT_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
|
||||||
swprintf(sTemp, L"%4d", Weapon[ usIndex ].ubImpact);
|
swprintf(sTemp, L"%4d", gunDamage);
|
||||||
DrawTextToScreen(sTemp, BOBBYR_ITEM_WEIGHT_NUM_X, (UINT16)usPosY, BOBBYR_ITEM_WEIGHT_NUM_WIDTH, BOBBYR_ITEM_DESC_TEXT_FONT, BOBBYR_ITEM_DESC_TEXT_COLOR, FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
|
DrawTextToScreen(sTemp, BOBBYR_ITEM_WEIGHT_NUM_X, (UINT16)usPosY, BOBBYR_ITEM_WEIGHT_NUM_WIDTH, BOBBYR_ITEM_DESC_TEXT_FONT, BOBBYR_ITEM_DESC_TEXT_COLOR, FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
|
||||||
usPosY += usFontHeight + 2;
|
usPosY += usFontHeight + 2;
|
||||||
return(usPosY);
|
return(usPosY);
|
||||||
@@ -1296,8 +1296,8 @@ void SetFirstLastPagesForUsed()
|
|||||||
void CreateMouseRegionForBigImage( UINT16 usPosY, UINT8 ubCount, INT16 *pItemNumbers )
|
void CreateMouseRegionForBigImage( UINT16 usPosY, UINT8 ubCount, INT16 *pItemNumbers )
|
||||||
{
|
{
|
||||||
UINT8 i;
|
UINT8 i;
|
||||||
CHAR16 zItemName[ SIZE_ITEM_NAME ];
|
CHAR16 zItemName[ SIZE_ITEM_NAME ];
|
||||||
UINT8 ubItemCount=0;
|
UINT8 ubItemCount=0;
|
||||||
INT16 pStr[ 250 ];
|
INT16 pStr[ 250 ];
|
||||||
|
|
||||||
if( gfBigImageMouseRegionCreated )
|
if( gfBigImageMouseRegionCreated )
|
||||||
@@ -1310,175 +1310,203 @@ void CreateMouseRegionForBigImage( UINT16 usPosY, UINT8 ubCount, INT16 *pItemNum
|
|||||||
MSYS_AddRegion(&gSelectedBigImageRegion[ i ]);
|
MSYS_AddRegion(&gSelectedBigImageRegion[ i ]);
|
||||||
MSYS_SetRegionUserData( &gSelectedBigImageRegion[ i ], 0, i);
|
MSYS_SetRegionUserData( &gSelectedBigImageRegion[ i ], 0, i);
|
||||||
|
|
||||||
////specify the help text only if the items is ammo
|
|
||||||
//if( Item[ pItemNumbers[ i ] ].usItemClass == IC_AMMO )
|
|
||||||
//{
|
|
||||||
// //and only if the user has an item that can use the particular type of ammo
|
|
||||||
// ubItemCount = CheckPlayersInventoryForGunMatchingGivenAmmoID( pItemNumbers[ i ] );
|
|
||||||
// if( ubItemCount != 0 )
|
|
||||||
// {
|
|
||||||
// swprintf( zItemName, L"%s %d %s",BobbyRText[BOBBYR_GUNS_NUM_GUNS_THAT_USE_AMMO_1], ubItemCount, BobbyRText[BOBBYR_GUNS_NUM_GUNS_THAT_USE_AMMO_2] );
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// zItemName[0] = '\0';
|
|
||||||
//}
|
|
||||||
//else
|
|
||||||
// zItemName[0] = '\0';
|
|
||||||
|
|
||||||
|
|
||||||
//get item weight
|
//get item weight
|
||||||
FLOAT fWeight = GetWeightBasedOnMetricOption(Item[ pItemNumbers[ i ] ].ubWeight)/10;
|
FLOAT fWeight = GetWeightBasedOnMetricOption(Item[ pItemNumbers[ i ] ].ubWeight)/10;
|
||||||
|
|
||||||
//Calculate AP's
|
|
||||||
//INT16 apStr[20];
|
|
||||||
|
|
||||||
//if ( Item[ pItemNumbers[ i ] ].usItemClass == IC_GUN )
|
switch( Item[ pItemNumbers[ i ] ].usItemClass )
|
||||||
//{
|
|
||||||
// INT16 apStr2[20];
|
|
||||||
// UINT8 ubAttackAPs = BaseAPsToShootOrStab( DEFAULT_APS, DEFAULT_AIMSKILL, pObject );
|
|
||||||
|
|
||||||
// swprintf( (wchar_t *)apStr, L"%d", ubAttackAPs );
|
|
||||||
|
|
||||||
// if (GetShotsPerBurst(pObject) > 0)
|
|
||||||
// {
|
|
||||||
// swprintf( (wchar_t *)apStr2, L" / %d", ubAttackAPs + CalcAPsToBurst( DEFAULT_APS, pObject ) );
|
|
||||||
// wcscat( apStr, apStr2 );
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// wcscat( apStr, L" / -" );
|
|
||||||
// }
|
|
||||||
|
|
||||||
// if (GetAutofireShotsPerFiveAPs(pObject) > 0)
|
|
||||||
// {
|
|
||||||
// swprintf( (wchar_t *)apStr2, L" / %d", ubAttackAPs + CalcAPsToAutofire( DEFAULT_APS, pObject, 3 ) );
|
|
||||||
// wcscat( apStr, apStr2 );
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// wcscat( apStr, L" / -" );
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
//else
|
|
||||||
//{
|
|
||||||
// swprintf( (wchar_t *)apStr, L"" );
|
|
||||||
//}
|
|
||||||
|
|
||||||
//Info for weapons
|
|
||||||
if ( Item[ pItemNumbers[ i ] ].usItemClass == IC_GUN )
|
|
||||||
{
|
|
||||||
swprintf( (wchar_t *)pStr, L"%s (%s)\n%s %d\n%s %d\n%s %d\n%s %s\n%s %1.1f %s",
|
|
||||||
ItemNames[ pItemNumbers[ i ] ],
|
|
||||||
AmmoCaliber[ Weapon[ pItemNumbers[ i ] ].ubCalibre ],
|
|
||||||
gWeaponStatsDesc[ 9 ], //Accuracy String
|
|
||||||
Weapon[ pItemNumbers[ i ] ].bAccuracy,
|
|
||||||
gWeaponStatsDesc[ 11 ], //Damage String
|
|
||||||
Weapon[ pItemNumbers[ i ] ].ubImpact,
|
|
||||||
gWeaponStatsDesc[ 10 ], //Range String
|
|
||||||
Weapon[ pItemNumbers[ i ] ].usRange, //Gun Range
|
|
||||||
gWeaponStatsDesc[ 5 ], //AP String
|
|
||||||
//apStr, //AP's
|
|
||||||
L"- / - / -",
|
|
||||||
gWeaponStatsDesc[ 12 ], //Weight String
|
|
||||||
fWeight, //Weight
|
|
||||||
GetWeightUnitString() //Weight units
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// The next is for ammunition which gets the measurement 'rnds'
|
|
||||||
else if (Item[ pItemNumbers[ i ] ].usItemClass == IC_AMMO)
|
|
||||||
{
|
{
|
||||||
swprintf( (wchar_t *)pStr, L"%s\n%s %1.1f %s",
|
case IC_GUN:
|
||||||
ItemNames[ pItemNumbers[ i ] ], //Item long name
|
case IC_LAUNCHER:
|
||||||
gWeaponStatsDesc[ 12 ], //Weight String
|
//Calculate AP's
|
||||||
fWeight, //Weight
|
//INT16 apStr[20];
|
||||||
GetWeightUnitString() //Weight units
|
|
||||||
);
|
|
||||||
|
|
||||||
//Lal: do not delete, commented out for next version
|
//if ( Item[ pItemNumbers[ i ] ].usItemClass == IC_GUN )
|
||||||
//swprintf( (wchar_t *)pStr, L"%s %s %s %d [%d rnds]\n%s %1.1f %s",
|
//{
|
||||||
// AmmoCaliber[ Magazine[ Item[usItem].ubClassIndex ].ubCalibre ], //Ammo calibre
|
// INT16 apStr2[20];
|
||||||
// AmmoTypes[Magazine[ Item[usItem].ubClassIndex ].ubAmmoType].ammoName, //Ammo type
|
// UINT8 ubAttackAPs = BaseAPsToShootOrStab( DEFAULT_APS, DEFAULT_AIMSKILL, pObject );
|
||||||
// MagNames[Magazine[ Item[usItem].ubClassIndex ].ubMagType], //Magazine type
|
|
||||||
// Magazine[ Item[usItem].ubClassIndex ].ubMagSize, //Magazine capacity
|
|
||||||
// pObject->ubShotsLeft[0], //Shots left
|
|
||||||
// gWeaponStatsDesc[ 12 ], //Weight String
|
|
||||||
// fWeight, //Weight
|
|
||||||
// GetWeightUnitString() //Weight units
|
|
||||||
// );
|
|
||||||
}
|
|
||||||
|
|
||||||
// explosives
|
// swprintf( (wchar_t *)apStr, L"%d", ubAttackAPs );
|
||||||
else if ( (Item[ pItemNumbers[ i ] ].usItemClass == IC_GRENADE)||(Item[ pItemNumbers[ i ] ].usItemClass == IC_BOMB) )
|
|
||||||
{
|
|
||||||
UINT16 explDamage = (UINT16)( Explosive[Item[ pItemNumbers[ i ] ].ubClassIndex].ubDamage + ( (double) Explosive[Item[ pItemNumbers[ i ] ].ubClassIndex].ubDamage / 100) * gGameExternalOptions.ubExplosivesDamageMultiplier );
|
|
||||||
UINT16 explStunDamage = (UINT16)( Explosive[Item[ pItemNumbers[ i ] ].ubClassIndex].ubStunDamage + ( (double) Explosive[Item[ pItemNumbers[ i ] ].ubClassIndex].ubStunDamage / 100) * gGameExternalOptions.ubExplosivesDamageMultiplier );
|
|
||||||
|
|
||||||
swprintf( (wchar_t *)pStr, L"%s\n%s %d\n%s %d\n%s %1.1f %s",
|
// if (GetShotsPerBurst(pObject) > 0)
|
||||||
ItemNames[ pItemNumbers[ i ] ],
|
// {
|
||||||
gWeaponStatsDesc[ 11 ], //Damage String
|
// swprintf( (wchar_t *)apStr2, L" / %d", ubAttackAPs + CalcAPsToBurst( DEFAULT_APS, pObject ) );
|
||||||
explDamage,
|
// wcscat( apStr, apStr2 );
|
||||||
gWeaponStatsDesc[ 13 ], //Stun Damage String
|
// }
|
||||||
explStunDamage, //Stun Damage
|
// else
|
||||||
gWeaponStatsDesc[ 12 ], //Weight String
|
// {
|
||||||
fWeight, //Weight
|
// wcscat( apStr, L" / -" );
|
||||||
GetWeightUnitString() //Weight units
|
// }
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
//Armor
|
// if (GetAutofireShotsPerFiveAPs(pObject) > 0)
|
||||||
else if (Item[ pItemNumbers[ i ] ].usItemClass == IC_ARMOUR)
|
// {
|
||||||
{
|
// swprintf( (wchar_t *)apStr2, L" / %d", ubAttackAPs + CalcAPsToAutofire( DEFAULT_APS, pObject, 3 ) );
|
||||||
INT32 iProtection = Armour[ Item[ pItemNumbers[ i ] ].ubClassIndex ].ubProtection;
|
// wcscat( apStr, apStr2 );
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// wcscat( apStr, L" / -" );
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
// swprintf( (wchar_t *)apStr, L"" );
|
||||||
|
//}
|
||||||
|
|
||||||
switch( Armour[ Item[ pItemNumbers[ i ] ].ubClassIndex ].ubArmourClass )
|
//Info for weapons
|
||||||
|
if ( Item[ pItemNumbers[ i ] ].usItemClass == IC_GUN )
|
||||||
{
|
{
|
||||||
case( ARMOURCLASS_HELMET ):
|
UINT16 gunDamage = (UINT16)( Weapon[ pItemNumbers[ i ] ].ubImpact + ( (double) Weapon[ pItemNumbers[ i ] ].ubImpact / 100) * gGameExternalOptions.ubGunDamageMultiplier );
|
||||||
iProtection = 15 * iProtection / Armour[ Item[ SPECTRA_HELMET_18 ].ubClassIndex ].ubProtection;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case( ARMOURCLASS_VEST ):
|
swprintf( (wchar_t *)pStr, L"%s (%s)\n%s %d\n%s %d\n%s %d\n%s %s\n%s %1.1f %s",
|
||||||
iProtection = 65 * iProtection / ( Armour[ Item[ SPECTRA_VEST_18 ].ubClassIndex ].ubProtection + Armour[ Item[ CERAMIC_PLATES ].ubClassIndex ].ubProtection );
|
ItemNames[ pItemNumbers[ i ] ],
|
||||||
break;
|
AmmoCaliber[ Weapon[ pItemNumbers[ i ] ].ubCalibre ],
|
||||||
|
gWeaponStatsDesc[ 9 ], //Accuracy String
|
||||||
case( ARMOURCLASS_LEGGINGS ):
|
Weapon[ pItemNumbers[ i ] ].bAccuracy, //Accuracy
|
||||||
iProtection = 25 * iProtection / Armour[ Item[ SPECTRA_LEGGINGS_18 ].ubClassIndex ].ubProtection;
|
gWeaponStatsDesc[ 11 ], //Damage String
|
||||||
break;
|
gunDamage, //Gun damage
|
||||||
|
gWeaponStatsDesc[ 10 ], //Range String
|
||||||
case( ARMOURCLASS_PLATE ):
|
Weapon[ pItemNumbers[ i ] ].usRange, //Gun Range
|
||||||
iProtection = 65 * iProtection / ( Armour[ Item[ CERAMIC_PLATES ].ubClassIndex ].ubProtection );
|
gWeaponStatsDesc[ 5 ], //AP String
|
||||||
break;
|
//apStr, //AP's
|
||||||
|
L"- / - / -",
|
||||||
|
gWeaponStatsDesc[ 12 ], //Weight String
|
||||||
|
fWeight, //Weight
|
||||||
|
GetWeightUnitString() //Weight units
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
swprintf( (wchar_t *)pStr, L"%s [%d %%]\n%s %d%% (%d)\n%s %d%%\n%s %1.1f %s",
|
case IC_BLADE:
|
||||||
ItemNames[ pItemNumbers[ i ] ], //Item long name
|
case IC_THROWING_KNIFE:
|
||||||
pInvPanelTitleStrings[ 4 ], //Protection string
|
case IC_PUNCH:
|
||||||
iProtection, //Protection rating in % based on best armor
|
{
|
||||||
Armour[ Item[ pItemNumbers[ i ] ].ubClassIndex ].ubProtection, //Protection (raw data)
|
UINT16 meleeDamage = (UINT16)( Weapon[ pItemNumbers[ i ] ].ubImpact + ( (double) Weapon[ pItemNumbers[ i ] ].ubImpact / 100) * gGameExternalOptions.ubMeleeDamageMultiplier );
|
||||||
pInvPanelTitleStrings[ 3 ], //Camo string
|
|
||||||
Item[ pItemNumbers[ i ] ].camobonus, //Camo bonus
|
swprintf( (wchar_t *)pStr, L"%s\n%s %d\n%s %s\n%s %1.1f %s",
|
||||||
gWeaponStatsDesc[ 12 ], //Weight string
|
ItemNames[ pItemNumbers[ i ] ],
|
||||||
fWeight, //Weight
|
gWeaponStatsDesc[ 11 ], //Damage String
|
||||||
GetWeightUnitString() //Weight units
|
meleeDamage, //Melee damage
|
||||||
);
|
gWeaponStatsDesc[ 5 ], //AP String
|
||||||
|
//apStr, //AP's
|
||||||
|
L"-",
|
||||||
|
gWeaponStatsDesc[ 12 ], //Weight String
|
||||||
|
fWeight, //Weight
|
||||||
|
GetWeightUnitString() //Weight units
|
||||||
|
);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case IC_AMMO:
|
||||||
|
{
|
||||||
|
swprintf( (wchar_t *)pStr, L"%s\n%s %1.1f %s",
|
||||||
|
ItemNames[ pItemNumbers[ i ] ], //Item long name
|
||||||
|
gWeaponStatsDesc[ 12 ], //Weight String
|
||||||
|
fWeight, //Weight
|
||||||
|
GetWeightUnitString() //Weight units
|
||||||
|
);
|
||||||
|
|
||||||
|
//Lal: do not delete, commented out for next version
|
||||||
|
//swprintf( (wchar_t *)pStr, L"%s %s %s %d [%d rnds]\n%s %1.1f %s",
|
||||||
|
// AmmoCaliber[ Magazine[ Item[usItem].ubClassIndex ].ubCalibre ], //Ammo calibre
|
||||||
|
// AmmoTypes[Magazine[ Item[usItem].ubClassIndex ].ubAmmoType].ammoName, //Ammo type
|
||||||
|
// MagNames[Magazine[ Item[usItem].ubClassIndex ].ubMagType], //Magazine type
|
||||||
|
// Magazine[ Item[usItem].ubClassIndex ].ubMagSize, //Magazine capacity
|
||||||
|
// pObject->ubShotsLeft[0], //Shots left
|
||||||
|
// gWeaponStatsDesc[ 12 ], //Weight String
|
||||||
|
// fWeight, //Weight
|
||||||
|
// GetWeightUnitString() //Weight units
|
||||||
|
// );
|
||||||
|
|
||||||
|
//specify the help text only if the items is ammo
|
||||||
|
//and only if the user has an item that can use the particular type of ammo
|
||||||
|
ubItemCount = CheckPlayersInventoryForGunMatchingGivenAmmoID( pItemNumbers[ i ] );
|
||||||
|
if( ubItemCount != 0 )
|
||||||
|
{
|
||||||
|
swprintf( zItemName, L"\n%s %d %s",BobbyRText[BOBBYR_GUNS_NUM_GUNS_THAT_USE_AMMO_1], ubItemCount, BobbyRText[BOBBYR_GUNS_NUM_GUNS_THAT_USE_AMMO_2] );
|
||||||
|
wcscat( (wchar_t *) pStr, zItemName );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case IC_GRENADE:
|
||||||
|
case IC_BOMB:
|
||||||
|
// explosives
|
||||||
|
//if ( (Item[ pItemNumbers[ i ] ].usItemClass == IC_GRENADE)||(Item[ pItemNumbers[ i ] ].usItemClass == IC_BOMB) )
|
||||||
|
{
|
||||||
|
UINT16 explDamage = (UINT16)( Explosive[Item[ pItemNumbers[ i ] ].ubClassIndex].ubDamage + ( (double) Explosive[Item[ pItemNumbers[ i ] ].ubClassIndex].ubDamage / 100) * gGameExternalOptions.ubExplosivesDamageMultiplier );
|
||||||
|
UINT16 explStunDamage = (UINT16)( Explosive[Item[ pItemNumbers[ i ] ].ubClassIndex].ubStunDamage + ( (double) Explosive[Item[ pItemNumbers[ i ] ].ubClassIndex].ubStunDamage / 100) * gGameExternalOptions.ubExplosivesDamageMultiplier );
|
||||||
|
|
||||||
|
swprintf( (wchar_t *)pStr, L"%s\n%s %d\n%s %d\n%s %1.1f %s",
|
||||||
|
ItemNames[ pItemNumbers[ i ] ],
|
||||||
|
gWeaponStatsDesc[ 11 ], //Damage String
|
||||||
|
explDamage, //Expl damage
|
||||||
|
gWeaponStatsDesc[ 13 ], //Stun Damage String
|
||||||
|
explStunDamage, //Stun Damage
|
||||||
|
gWeaponStatsDesc[ 12 ], //Weight String
|
||||||
|
fWeight, //Weight
|
||||||
|
GetWeightUnitString() //Weight units
|
||||||
|
);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case IC_ARMOUR:
|
||||||
|
//Armor
|
||||||
|
//if (Item[ pItemNumbers[ i ] ].usItemClass == IC_ARMOUR)
|
||||||
|
{
|
||||||
|
INT32 iProtection = Armour[ Item[ pItemNumbers[ i ] ].ubClassIndex ].ubProtection;
|
||||||
|
|
||||||
|
switch( Armour[ Item[ pItemNumbers[ i ] ].ubClassIndex ].ubArmourClass )
|
||||||
|
{
|
||||||
|
case( ARMOURCLASS_HELMET ):
|
||||||
|
iProtection = 15 * iProtection / Armour[ Item[ SPECTRA_HELMET_18 ].ubClassIndex ].ubProtection;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case( ARMOURCLASS_VEST ):
|
||||||
|
iProtection = 65 * iProtection / ( Armour[ Item[ SPECTRA_VEST_18 ].ubClassIndex ].ubProtection + Armour[ Item[ CERAMIC_PLATES ].ubClassIndex ].ubProtection );
|
||||||
|
break;
|
||||||
|
|
||||||
|
case( ARMOURCLASS_LEGGINGS ):
|
||||||
|
iProtection = 25 * iProtection / Armour[ Item[ SPECTRA_LEGGINGS_18 ].ubClassIndex ].ubProtection;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case( ARMOURCLASS_PLATE ):
|
||||||
|
iProtection = 65 * iProtection / ( Armour[ Item[ CERAMIC_PLATES ].ubClassIndex ].ubProtection );
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
swprintf( (wchar_t *)pStr, L"%s\n%s %d%% (%d)\n%s %d%%\n%s %1.1f %s",
|
||||||
|
ItemNames[ pItemNumbers[ i ] ], //Item long name
|
||||||
|
pInvPanelTitleStrings[ 4 ], //Protection string
|
||||||
|
iProtection, //Protection rating in % based on best armor
|
||||||
|
Armour[ Item[ pItemNumbers[ i ] ].ubClassIndex ].ubProtection, //Protection (raw data)
|
||||||
|
pInvPanelTitleStrings[ 3 ], //Camo string
|
||||||
|
Item[ pItemNumbers[ i ] ].camobonus, //Camo bonus
|
||||||
|
gWeaponStatsDesc[ 12 ], //Weight string
|
||||||
|
fWeight, //Weight
|
||||||
|
GetWeightUnitString() //Weight units
|
||||||
|
);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case IC_MISC:
|
||||||
|
case IC_MEDKIT:
|
||||||
|
case IC_KIT:
|
||||||
|
case IC_FACE:
|
||||||
|
default:
|
||||||
|
// The final, and typical case, is that of an item with a percent status
|
||||||
|
{
|
||||||
|
swprintf( (wchar_t *)pStr, L"%s\n%s %1.1f %s",
|
||||||
|
ItemNames[ pItemNumbers[ i ] ], //Item long name
|
||||||
|
gWeaponStatsDesc[ 12 ], //Weight String
|
||||||
|
fWeight, //Weight
|
||||||
|
GetWeightUnitString() //Weight units
|
||||||
|
);
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// The final, and typical case, is that of an item with a percent status
|
|
||||||
else
|
|
||||||
{
|
|
||||||
swprintf( (wchar_t *)pStr, L"%s\n%s %1.1f %s",
|
|
||||||
ItemNames[ pItemNumbers[ i ] ], //Item long name
|
|
||||||
gWeaponStatsDesc[ 12 ], //Weight String
|
|
||||||
fWeight, //Weight
|
|
||||||
GetWeightUnitString() //Weight units
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
SetRegionFastHelpText( &gSelectedBigImageRegion[ i ], pStr );
|
SetRegionFastHelpText( &gSelectedBigImageRegion[ i ], pStr );
|
||||||
|
|||||||
@@ -83,6 +83,8 @@ void RenderBobbyRMisc()
|
|||||||
MarkButtonsDirty( );
|
MarkButtonsDirty( );
|
||||||
RenderWWWProgramTitleBar( );
|
RenderWWWProgramTitleBar( );
|
||||||
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
|
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
|
||||||
|
fReDrawScreenFlag = TRUE;
|
||||||
|
fPausedReDrawScreenFlag = TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -84,6 +84,8 @@ void RenderBobbyRUsed()
|
|||||||
MarkButtonsDirty( );
|
MarkButtonsDirty( );
|
||||||
RenderWWWProgramTitleBar( );
|
RenderWWWProgramTitleBar( );
|
||||||
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
|
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
|
||||||
|
fReDrawScreenFlag = TRUE;
|
||||||
|
fPausedReDrawScreenFlag = TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user