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New weapon type modifiers for:
- damage - single shot AP - burst AP - auto fire AP Fixed some parts where the raw item property was used instead of the Get... function that should be used. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6470 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1742,7 +1742,7 @@ typedef struct
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// silversurfer: item property modifiers
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typedef struct
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{
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// weapon overheating modifiers for the different gun classes
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// weapon overheating modifiers for the different weapon types
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FLOAT fOverheatJamThresholdModifierGun[9];
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FLOAT fOverheatDamageThresholdModifierGun[9];
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FLOAT fOverheatTemperatureModifierGun[9];
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@@ -1754,6 +1754,22 @@ typedef struct
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// range modifiers for different weapon types
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FLOAT fRangeModifierGun[9];
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FLOAT fRangeModifierLauncher;
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// damage modifiers for different weapon types
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FLOAT fDamageModifierGun[9];
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FLOAT fDamageModifierBlade;
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FLOAT fDamageModifierPunch;
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FLOAT fDamageModifierTentacle;
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// AP modifiers for single attacks (ubShotsPer4Turns)
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FLOAT fShotsPer4TurnsModifierGun[9];
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FLOAT fShotsPer4TurnsModifierLauncher;
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FLOAT fShotsPer4TurnsModifierBlade;
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FLOAT fShotsPer4TurnsModifierPunch;
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FLOAT fShotsPer4TurnsModifierTentacle;
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FLOAT fShotsPer4TurnsModifierThrowKnife;
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// Burst AP modifiers for different weapon types
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FLOAT fBurstAPModifierGun[9];
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// AP modifiers for Auto Fire Shots per 5 AP (bAutofireShotsPerFiveAP)
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FLOAT fAFShotsPer5APModifierGun[9];
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}ITEM_SETTINGS;
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