New weapon type modifiers for:

- damage
- single shot AP
- burst AP
- auto fire AP

Fixed some parts where the raw item property was used instead of the Get... function that should be used.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6470 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2013-10-05 15:15:50 +00:00
parent 2b19bd1959
commit c16971b9f2
9 changed files with 204 additions and 39 deletions
+3 -2
View File
@@ -4484,8 +4484,9 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
//Attacker hits
if( !fMelee )
{
//ubImpact = (UINT8) GetDamage(&pAttacker->pSoldier->inv[ pAttacker->bWeaponSlot ]);
ubImpact = Weapon[ pAttacker->pSoldier->inv[ pAttacker->bWeaponSlot ].usItem ].ubImpact;
// silversurfer: We want to use the function instead of the raw value because it applies the modifiers that we configured in the ini.
ubImpact = (UINT8) GetDamage(&pAttacker->pSoldier->inv[ pAttacker->bWeaponSlot ]);
//ubImpact = Weapon[ pAttacker->pSoldier->inv[ pAttacker->bWeaponSlot ].usItem ].ubImpact;
iRandom = PreRandom( 100 );
if( iRandom < 15 )
ubLocation = AIM_SHOT_HEAD;