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New weapon type modifiers for:
- damage - single shot AP - burst AP - auto fire AP Fixed some parts where the raw item property was used instead of the Get... function that should be used. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6470 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4484,8 +4484,9 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
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//Attacker hits
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if( !fMelee )
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{
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//ubImpact = (UINT8) GetDamage(&pAttacker->pSoldier->inv[ pAttacker->bWeaponSlot ]);
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ubImpact = Weapon[ pAttacker->pSoldier->inv[ pAttacker->bWeaponSlot ].usItem ].ubImpact;
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// silversurfer: We want to use the function instead of the raw value because it applies the modifiers that we configured in the ini.
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ubImpact = (UINT8) GetDamage(&pAttacker->pSoldier->inv[ pAttacker->bWeaponSlot ]);
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//ubImpact = Weapon[ pAttacker->pSoldier->inv[ pAttacker->bWeaponSlot ].usItem ].ubImpact;
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iRandom = PreRandom( 100 );
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if( iRandom < 15 )
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ubLocation = AIM_SHOT_HEAD;
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