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New weapon type modifiers for:
- damage - single shot AP - burst AP - auto fire AP Fixed some parts where the raw item property was used instead of the Get... function that should be used. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6470 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3618,7 +3618,9 @@ UINT32 ItemFitness( OBJECTTYPE* pObj, UINT8 idx )
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}
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else if ( Item[ pObj->usItem ].usItemClass & (IC_BLADE|IC_PUNCH) )
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{
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value = (*pObj)[idx]->data.objectStatus * Weapon[ Item[ pObj->usItem ].ubClassIndex ].ubImpact;
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value = GetDamage(pObj);
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value *= (*pObj)[idx]->data.objectStatus;
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}
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else if ( Item[ pObj->usItem ].usItemClass & (IC_GUN|IC_LAUNCHER) )
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{
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