New weapon type modifiers for:

- damage
- single shot AP
- burst AP
- auto fire AP

Fixed some parts where the raw item property was used instead of the Get... function that should be used.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6470 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2013-10-05 15:15:50 +00:00
parent 2b19bd1959
commit c16971b9f2
9 changed files with 204 additions and 39 deletions
+3 -1
View File
@@ -3618,7 +3618,9 @@ UINT32 ItemFitness( OBJECTTYPE* pObj, UINT8 idx )
}
else if ( Item[ pObj->usItem ].usItemClass & (IC_BLADE|IC_PUNCH) )
{
value = (*pObj)[idx]->data.objectStatus * Weapon[ Item[ pObj->usItem ].ubClassIndex ].ubImpact;
value = GetDamage(pObj);
value *= (*pObj)[idx]->data.objectStatus;
}
else if ( Item[ pObj->usItem ].usItemClass & (IC_GUN|IC_LAUNCHER) )
{