- provided code for:

1) changing max number of slots for towns (hardcoded value).
2) highest town index defines the number of towns on map (user defined value via xml).


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@606 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Lesh
2006-10-29 07:10:44 +00:00
parent 4ae5382557
commit c1bddf1c9c
13 changed files with 73 additions and 35 deletions
+45 -11
View File
@@ -347,11 +347,14 @@ void CrippledVersionFailureToLoadMapCheck();
#include "tiledat.h"
#endif
extern UINT8 gubTownRebelSentiment[ NUM_TOWNS ];
extern BOOLEAN gfTownUsesLoyalty[ NUM_TOWNS ];
extern BOOLEAN gfMilitiaAllowedInTown[NUM_TOWNS];
INT8 NUM_TOWNS;
extern UINT8 gubTownRebelSentiment[ MAX_TOWNS ];
extern BOOLEAN gfTownUsesLoyalty[ MAX_TOWNS ];
extern BOOLEAN gfMilitiaAllowedInTown[MAX_TOWNS];
#define MAX_CHAR_DATA_LENGTH 500
#define INVALID_TOWN_INDEX -1
typedef enum
{
@@ -393,6 +396,7 @@ typedef struct
INT8 szCharData[MAX_CHAR_DATA_LENGTH+1];
cityInfo curCityInfo;
UINT32 uiRowNumber;
UINT32 uiHighestIndex;
UINT32 currentDepth;
UINT32 maxReadDepth;
@@ -439,6 +443,7 @@ citytableStartElementHandle(void *userData, const char *name, const char **atts)
memset(pTownPoints,0,sizeof(pTownPoints));
memset(gfTownUsesLoyalty,0,sizeof(gfTownUsesLoyalty));
memset(gubTownRebelSentiment,0,sizeof(gubTownRebelSentiment));
memset(gfMilitiaAllowedInTown,0,sizeof(gfMilitiaAllowedInTown));
pData->maxReadDepth++; //we are not skipping this element
}
@@ -526,6 +531,8 @@ citytableCharacterDataHandle(void *userData, const char *str, int len)
static void XMLCALL
citytableEndElementHandle(void *userData, const char *name)
{
FILE *pDebug;
citytableParseData * pData = (citytableParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
@@ -560,24 +567,49 @@ citytableEndElementHandle(void *userData, const char *name)
else if(strcmp(name, "CITYLIST") == 0 && pData->curElement == CITYTABLE_ELEMENT_CITYLIST)
{
pData->curElement = CITYTABLE_ELEMENT_CITYINFO;
NUM_TOWNS = pData->uiHighestIndex + 1;
pDebug = fopen("towns.log", "a+t");
fprintf(pDebug, "NUM_TOWNS = %d\n", NUM_TOWNS);
fclose(pDebug);
}
else if(strcmp(name, "CITY") == 0 && pData->curElement == CITYTABLE_ELEMENT_CITY)
{
pData->curElement = CITYTABLE_ELEMENT_CITYLIST;
sBaseSectorList [pData->curCityInfo.uiIndex-1] = SECTOR(pData->curCityInfo.ubBaseX,pData->curCityInfo.ubBaseY);
pTownPoints [pData->curCityInfo.uiIndex ] = pData->curCityInfo.townPoint;
gfTownUsesLoyalty [pData->curCityInfo.uiIndex ] = pData->curCityInfo.townUsesLoyalty;
gubTownRebelSentiment [pData->curCityInfo.uiIndex ] = pData->curCityInfo.townRebelSentiment;
gfMilitiaAllowedInTown[pData->curCityInfo.uiIndex ] = pData->curCityInfo.townMilitiaAllowed;
mbstowcs( pTownNames[pData->curCityInfo.uiIndex], pData->curCityInfo.cityName, MAX_TOWN_NAME_LENGHT);
if ( pData->curCityInfo.uiIndex != INVALID_TOWN_INDEX )
{
sBaseSectorList [pData->curCityInfo.uiIndex-1] = SECTOR(pData->curCityInfo.ubBaseX,pData->curCityInfo.ubBaseY);
pTownPoints [pData->curCityInfo.uiIndex ] = pData->curCityInfo.townPoint;
gfTownUsesLoyalty [pData->curCityInfo.uiIndex ] = pData->curCityInfo.townUsesLoyalty;
gubTownRebelSentiment [pData->curCityInfo.uiIndex ] = pData->curCityInfo.townRebelSentiment;
gfMilitiaAllowedInTown[pData->curCityInfo.uiIndex ] = pData->curCityInfo.townMilitiaAllowed;
mbstowcs( pTownNames[pData->curCityInfo.uiIndex], pData->curCityInfo.cityName, MAX_TOWN_NAME_LENGHT);
}
}
else if(strcmp(name, "uiIndex") == 0 && pData->curElement == CITYTABLE_ELEMENT_INDEX)
{
pData->curElement = CITYTABLE_ELEMENT_CITY;
pData->curCityInfo.uiIndex = atol(pData->szCharData);
pDebug = fopen("towns.log", "a+t");
fprintf(pDebug, "Got Index %d\n", pData->curCityInfo.uiIndex );
fprintf(pDebug, "Highest = %d, Current = %d\n", pData->uiHighestIndex, pData->curCityInfo.uiIndex);
fclose(pDebug);
if ( !pData->curCityInfo.uiIndex || pData->curCityInfo.uiIndex >= MAX_TOWNS )
{
pData->curCityInfo.uiIndex = INVALID_TOWN_INDEX;
pDebug = fopen("towns.log", "a+t");
fprintf(pDebug, "Index Discarded\n");
fclose(pDebug);
}
else if ( pData->curCityInfo.uiIndex > pData->uiHighestIndex )
{
pData->uiHighestIndex = pData->curCityInfo.uiIndex;
pDebug = fopen("towns.log", "a+t");
fprintf(pDebug, "Set new Highest = %d\n", pData->uiHighestIndex);
fclose(pDebug);
}
}
else if(strcmp(name, "townName") == 0 && pData->curElement == CITYTABLE_ELEMENT_NAME)
{
@@ -658,7 +690,8 @@ BOOLEAN WriteInStrategicMapSectorTownNames(STR fileName)
return( FALSE );
{
UINT32 x, y, cnt;
UINT32 x, y;
INT8 cnt;
FilePrintf(hFile,"<CITY_INFO>\r\n");
@@ -752,6 +785,7 @@ BOOLEAN ReadInStrategicMapSectorTownNames(STR fileName)
memset(&pData,0,sizeof(pData));
NUM_TOWNS = 0;
XML_SetUserData(parser, &pData);