- provided code for:

1) changing max number of slots for towns (hardcoded value).
2) highest town index defines the number of towns on map (user defined value via xml).


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@606 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Lesh
2006-10-29 07:10:44 +00:00
parent 4ae5382557
commit c1bddf1c9c
13 changed files with 73 additions and 35 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ extern STR16 pLongAttributeStrings[];
extern STR16 pContractStrings[];
extern STR16 pAssignmentStrings[];
extern STR16 pConditionStrings[];
extern CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT]; // Lesh: look mapscreen.h for definitions
extern CHAR16 pTownNames[MAX_TOWNS][MAX_TOWN_NAME_LENGHT]; // Lesh: look mapscreen.h for definitions
extern STR16 pPersonnelScreenStrings[];
extern STR16 pPersonnelTitle[];
extern STR16 pUpperLeftMapScreenStrings[];
+1 -1
View File
@@ -290,7 +290,7 @@ UINT16 Message[][STRING_LENGTH] =
// the names of the towns in the game
CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
CHAR16 pTownNames[MAX_TOWNS][MAX_TOWN_NAME_LENGHT] =
{
L"",
L"Omerta",
+1 -1
View File
@@ -305,7 +305,7 @@ UINT16 Message[][STRING_LENGTH] =
// the names of the towns in the game
CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
CHAR16 pTownNames[MAX_TOWNS][MAX_TOWN_NAME_LENGHT] =
{
L"",
L"Omerta",
+1 -1
View File
@@ -296,7 +296,7 @@ UINT16 Message[][STRING_LENGTH] =
// the names of the towns in the game
CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
CHAR16 pTownNames[MAX_TOWNS][MAX_TOWN_NAME_LENGHT] =
{
L"",
L"Omerta",
+1 -1
View File
@@ -295,7 +295,7 @@ UINT16 Message[][STRING_LENGTH] =
L"kein Einzelschuss",
};
CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
CHAR16 pTownNames[MAX_TOWNS][MAX_TOWN_NAME_LENGHT] =
{
L"",
L"Omerta",
+1 -1
View File
@@ -289,7 +289,7 @@ UINT16 Message[][STRING_LENGTH] =
// the names of the towns in the game
CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
CHAR16 pTownNames[MAX_TOWNS][MAX_TOWN_NAME_LENGHT] =
{
L"",
L"Omerta",
+1 -1
View File
@@ -290,7 +290,7 @@ UINT16 Message[][STRING_LENGTH] =
// the names of the towns in the game
CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
CHAR16 pTownNames[MAX_TOWNS][MAX_TOWN_NAME_LENGHT] =
{
L"",
L"Omerta",
+1 -1
View File
@@ -297,7 +297,7 @@ UINT16 Message[][STRING_LENGTH] =
// the names of the towns in the game
CHAR16 pTownNames[NUM_TOWNS][MAX_TOWN_NAME_LENGHT] =
CHAR16 pTownNames[MAX_TOWNS][MAX_TOWN_NAME_LENGHT] =
{
L"",
L"Îìåðòà",