diff --git a/TileEngine/renderworld.cpp b/TileEngine/renderworld.cpp index 7e821bab..43ad7e12 100644 --- a/TileEngine/renderworld.cpp +++ b/TileEngine/renderworld.cpp @@ -1186,7 +1186,7 @@ inline UINT16 * GetShadeTable(LEVELNODE * pNode, SOLDIERTYPE * pSoldier, SOLDIER /* MONSTERS BE HERE! */ -void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT32 iStartPointX_S, INT32 iStartPointY_S, INT32 iEndXS, INT32 iEndYS, UINT8 ubNumLevels, UINT32 *puiLevels, UINT16 *psLevelIDs) +void RenderTilesOriginal(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT32 iStartPointX_S, INT32 iStartPointY_S, INT32 iEndXS, INT32 iEndYS, UINT8 ubNumLevels, UINT32 *puiLevels, UINT16 *psLevelIDs) { //#if 0