diff --git a/Strategic/Game Clock.cpp b/Strategic/Game Clock.cpp index ed38d3a8..b1c3871d 100644 --- a/Strategic/Game Clock.cpp +++ b/Strategic/Game Clock.cpp @@ -1,25 +1,24 @@ - #include "sgp.h" - #include "Game Clock.h" - #include "Font.h" - #include "Render Dirty.h" - #include "Timer Control.h" - #include "Overhead.h" - #include "environment.h" - #include "message.h" - #include - #include "MercTextBox.h" - #include "renderworld.h" - #include "lighting.h" - #include "Map Screen Interface.h" - #include "Event Pump.h" - #include "Text.h" - #include "Interface Control.h" - #include "Map Screen Interface Map.h" - #include "Map Screen Interface Bottom.h" - #include "gamescreen.h" - #include "Map Information.h" - #include "GameSettings.h" - +#include "sgp.h" +#include "Game Clock.h" +#include "Font.h" +#include "Render Dirty.h" +#include "Timer Control.h" +#include "Overhead.h" +#include "environment.h" +#include "message.h" +#include +#include "MercTextBox.h" +#include "renderworld.h" +#include "lighting.h" +#include "Map Screen Interface.h" +#include "Event Pump.h" +#include "Text.h" +#include "Interface Control.h" +#include "Map Screen Interface Map.h" +#include "Map Screen Interface Bottom.h" +#include "gamescreen.h" +#include "Map Information.h" +#include "GameSettings.h" #include "LuaInitNPCs.h" //#define DEBUG_GAME_CLOCK