Inseparable boolean field for items changed to UINT8

0 = removable (as before)
1 = inseparable (as before)
2+ = replaceable = inseparable, but can be replaced by a similar item

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5247 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-05-01 19:08:03 +00:00
parent 83c47e0c6b
commit c237ca4dff
4 changed files with 8 additions and 4 deletions
+1 -1
View File
@@ -2308,7 +2308,7 @@ BOOLEAN ValidItemAttachmentSlot( OBJECTTYPE * pObj, UINT16 usAttachment, BOOLEAN
ubSlotIndex = usAttachmentSlotIndexVector[slotCount];
//WarmSteel - does this particular slot already hold an item? :( If we have a pAttachInSlot we're trying to switch, so then it doesn't matter.
if(!fIgnoreAttachmentInSlot && pAttachment->exists() && fAttemptingAttachment && (!ppAttachInSlot || Item[pAttachment->usItem].inseparable)){
if(!fIgnoreAttachmentInSlot && pAttachment->exists() && fAttemptingAttachment && (!ppAttachInSlot || Item[pAttachment->usItem].inseparable == 1)){
//If we have a parameter to return pAttachment to, store it, else the item does not attach to this slot.
fSimilarItems = TRUE;
usSimilarItem = pAttachment->usItem;