From c239e693b54a59cbfcbc969118ca862017a2e0a7 Mon Sep 17 00:00:00 2001 From: Lesh Date: Thu, 18 Jan 2007 18:41:58 +0000 Subject: [PATCH] - fix: militia always has equipment one level lower than enemy when slow progress is on (slight re-balance of militia involved battles) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@665 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Inventory Choosing.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Tactical/Inventory Choosing.cpp b/Tactical/Inventory Choosing.cpp index 37719429..5ed2d197 100644 --- a/Tactical/Inventory Choosing.cpp +++ b/Tactical/Inventory Choosing.cpp @@ -276,7 +276,7 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8 case SOLDIER_CLASS_ADMINISTRATOR: case SOLDIER_CLASS_GREEN_MILITIA: if ( gGameExternalOptions.fSlowProgressForEnemyItemsChoice ) - bRating = bEquipmentModifier; + bRating = bEquipmentModifier - ( bSoldierClass == SOLDIER_CLASS_GREEN_MILITIA ); else bRating = BAD_ADMINISTRATOR_EQUIPMENT_RATING + bEquipmentModifier; bRating = (INT8)max( MIN_EQUIPMENT_CLASS, min( MAX_EQUIPMENT_CLASS, bRating ) ); @@ -321,7 +321,7 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8 case SOLDIER_CLASS_REG_MILITIA: //army guys tend to have a broad range of equipment if ( gGameExternalOptions.fSlowProgressForEnemyItemsChoice ) - bRating = bEquipmentModifier; + bRating = bEquipmentModifier - ( bSoldierClass == SOLDIER_CLASS_REG_MILITIA ); else bRating = BAD_ARMY_EQUIPMENT_RATING + bEquipmentModifier; bRating = (INT8)max( MIN_EQUIPMENT_CLASS, min( MAX_EQUIPMENT_CLASS, bRating ) ); @@ -433,7 +433,7 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8 case SOLDIER_CLASS_ELITE: case SOLDIER_CLASS_ELITE_MILITIA: if ( gGameExternalOptions.fSlowProgressForEnemyItemsChoice ) - bRating = bEquipmentModifier; + bRating = bEquipmentModifier - ( bSoldierClass == SOLDIER_CLASS_ELITE_MILITIA ); else bRating = BAD_ELITE_EQUIPMENT_RATING + bEquipmentModifier; bRating = (INT8)max( MIN_EQUIPMENT_CLASS, min( MAX_EQUIPMENT_CLASS, bRating ) );