diff --git a/Tactical/Weapons.cpp b/Tactical/Weapons.cpp index ae5403a20..cee137074 100644 --- a/Tactical/Weapons.cpp +++ b/Tactical/Weapons.cpp @@ -10134,7 +10134,7 @@ UINT32 CalcThrownChanceToHit(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTi //////////////////////////////////////////////////////////////////////////////////////////////// // SANDRO - old/new traits - if ( gGameOptions.fNewTraitSystem ) + if (gGameOptions.fNewTraitSystem && (pSoldier->bTeam == OUR_TEAM || (pSoldier->bTeam == ENEMY_TEAM && gGameExternalOptions.fAssignTraitsToEnemy) || (pSoldier->bTeam == MILITIA_TEAM && gGameExternalOptions.fAssignTraitsToMilitia))) { if ( Item[ usHandItem ].mortar ) {