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- UseGunNCTH: initialize fBuckshot
- CreatureDecideActionBlack: use CreatureDecideActionRed instead of DecideActionRed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8468 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1772,7 +1772,7 @@ BOOLEAN UseGunNCTH( SOLDIERTYPE *pSoldier , INT32 sTargetGridNo )
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FLOAT dTargetY;
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FLOAT dTargetZ;
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UINT16 usItemNum;
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BOOLEAN fBuckshot;
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BOOLEAN fBuckshot = 0;
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UINT8 ubVolume;
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CHAR8 zBurstString[512];
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UINT8 ubDirection;
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