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- Updated Merc Inventory Popup-Code (by The_Bob)
o externalized the hardcoded popup text code o enable/disable the popup in the ingame option screen -> To open the popup, left click on empty merc inventory slot while viewing sector inventory in mapscreen git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5414 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+14
-2
@@ -5115,7 +5115,7 @@ STR16 zOptionsToggleText[] =
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // Flugente Zombies 1.0
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#endif
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L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Forcer envois Bobby Ray", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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@@ -5231,7 +5231,7 @@ STR16 zOptionsScreenHelpText[] =
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#ifdef ENABLE_ZOMBIES
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L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
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#endif
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L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Forcer tous les envois en attente de Bobby Ray",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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@@ -7348,4 +7348,16 @@ STR16 zNewTacticalMessages[]=
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L"Vous avez choisi la campagne %S. Cette campagne est un mod d'Unfinished Business. Etes-vous sûr de vouloir jouer la campagne %S ?", // @@@ new text
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L"Pour pouvoir utiliser l'éditeur, veuillez choisir une autre campagne que celle par défaut.", ///@@new
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};
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// The_bob : pocket popup text defs // TODO.Translate
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STR16 gszPocketPopupText[]=
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{
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L"Grenade launchers", // POCKET_POPUP_GRENADE_LAUNCHERS,
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L"Rocket launchers", // POCKET_POPUP_ROCKET_LAUNCHERS
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L"Melee & thrown weapons", // POCKET_POPUP_MEELE_AND_THROWN
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L"- no matching ammo -", //POCKET_POPUP_NO_AMMO
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L"- no guns in inventory -", //POCKET_POPUP_NO_GUNS
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L"more...", //POCKET_POPUP_MOAR
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};
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#endif //FRENCH
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